Show / Hide Table of Contents

Class BonusAction

Types of actions that can trigger bonuses. Crafting and harvesting aspects are flattened into distinct actions.

Inheritance
System.Object
BonusAction
Namespace: Eco.Gameplay.Bonuses
Assembly: Eco.Gameplay.dll
Syntax
public sealed class BonusAction : Enum

Fields

AutoProcessLog

Declaration
public const BonusAction AutoProcessLog
Field Value
Type Description
BonusAction

CompleteWorkOrder

Declaration
public const BonusAction CompleteWorkOrder
Field Value
Type Description
BonusAction

ConsumeFood

Declaration
public const BonusAction ConsumeFood
Field Value
Type Description
BonusAction

CraftTime

Declaration
public const BonusAction CraftTime
Field Value
Type Description
BonusAction

Durability

Declaration
public const BonusAction Durability
Field Value
Type Description
BonusAction

FertilizerNutrient

Declaration
public const BonusAction FertilizerNutrient
Field Value
Type Description
BonusAction

HarvestFreshness

Declaration
public const BonusAction HarvestFreshness
Field Value
Type Description
BonusAction

HarvestYield

Declaration
public const BonusAction HarvestYield
Field Value
Type Description
BonusAction

Integrity

Declaration
public const BonusAction Integrity
Field Value
Type Description
BonusAction

LaborCost

Declaration
public const BonusAction LaborCost
Field Value
Type Description
BonusAction

None

Declaration
public const BonusAction None
Field Value
Type Description
BonusAction

PickupDebris

Declaration
public const BonusAction PickupDebris
Field Value
Type Description
BonusAction

PlantMaturity

Declaration
public const BonusAction PlantMaturity
Field Value
Type Description
BonusAction

Pollution

Declaration
public const BonusAction Pollution
Field Value
Type Description
BonusAction

Power

Declaration
public const BonusAction Power
Field Value
Type Description
BonusAction

RepairPenalty

Declaration
public const BonusAction RepairPenalty
Field Value
Type Description
BonusAction

ResourceCost

Declaration
public const BonusAction ResourceCost
Field Value
Type Description
BonusAction

TargetBlock

Declaration
public const BonusAction TargetBlock
Field Value
Type Description
BonusAction

Unlock

Declaration
public const BonusAction Unlock
Field Value
Type Description
BonusAction

UseTool

Declaration
public const BonusAction UseTool
Field Value
Type Description
BonusAction

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

Yield

Declaration
public const BonusAction Yield
Field Value
Type Description
BonusAction

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾