Class BonusAction
Types of actions that can trigger bonuses. Crafting and harvesting aspects are flattened into distinct actions.
Inheritance
System.Object
BonusAction
Assembly: Eco.Gameplay.dll
Syntax
public sealed class BonusAction : Enum
Fields
AutoProcessLog
Declaration
public const BonusAction AutoProcessLog
Field Value
CompleteWorkOrder
Declaration
public const BonusAction CompleteWorkOrder
Field Value
ConsumeFood
Declaration
public const BonusAction ConsumeFood
Field Value
CraftTime
Declaration
public const BonusAction CraftTime
Field Value
Durability
Declaration
public const BonusAction Durability
Field Value
FertilizerNutrient
Declaration
public const BonusAction FertilizerNutrient
Field Value
HarvestFreshness
Declaration
public const BonusAction HarvestFreshness
Field Value
HarvestYield
Declaration
public const BonusAction HarvestYield
Field Value
Integrity
Declaration
public const BonusAction Integrity
Field Value
LaborCost
Declaration
public const BonusAction LaborCost
Field Value
None
Declaration
public const BonusAction None
Field Value
PickupDebris
Declaration
public const BonusAction PickupDebris
Field Value
PlantMaturity
Declaration
public const BonusAction PlantMaturity
Field Value
Pollution
Declaration
public const BonusAction Pollution
Field Value
Power
Declaration
public const BonusAction Power
Field Value
RepairPenalty
Declaration
public const BonusAction RepairPenalty
Field Value
ResourceCost
Declaration
public const BonusAction ResourceCost
Field Value
TargetBlock
Declaration
public const BonusAction TargetBlock
Field Value
Unlock
Declaration
public const BonusAction Unlock
Field Value
Declaration
public const BonusAction UseTool
Field Value
value__
Declaration
Field Value
| Type |
Description |
| System.Int32 |
|
Yield
Declaration
public const BonusAction Yield
Field Value
Extension Methods