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Class BonusEffectAdditive

Additive effect: adds a flat Value to the input. Applied at default order (after multiplicative, before overrides).

Inheritance
System.Object
BonusEffect
BonusEffectAdditive
Implements
IDescribable
Inherited Members
BonusEffect.IDescribable.Description()
BonusEffect.LowerIsBetter
BonusEffect.OrderOfOperations
BonusEffect.ScalesWithTalentLevel
Namespace: Eco.Gameplay.Bonuses
Assembly: Eco.Gameplay.dll
Syntax
public class BonusEffectAdditive : BonusEffect, IDescribable

Constructors

BonusEffectAdditive()

Declaration
public BonusEffectAdditive()

Properties

Value

Declaration
public float Value { get; set; }
Property Value
Type Description
System.Single

Methods

Description(BonusContext)

Declaration
public override LocString Description(BonusContext context = null)
Parameters
Type Name Description
BonusContext context
Returns
Type Description
LocString
Overrides
BonusEffect.Description(BonusContext)

TransformValue(BonusContext, Single)

Declaration
public override float TransformValue(BonusContext context, float val)
Parameters
Type Name Description
BonusContext context
System.Single val
Returns
Type Description
System.Single
Overrides
BonusEffect.TransformValue(BonusContext, Single)

Implements

IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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