Class BonusEffectAdditive
Additive effect: adds a flat Value to the input. Applied at default order (after multiplicative, before overrides).
Inheritance
System.Object
BonusEffectAdditive
Assembly: Eco.Gameplay.dll
Syntax
public class BonusEffectAdditive : BonusEffect, IDescribable
Constructors
BonusEffectAdditive()
Declaration
public BonusEffectAdditive()
Properties
Value
Declaration
public float Value { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
Methods
Description(BonusContext)
Declaration
public override LocString Description(BonusContext context = null)
Parameters
Returns
Overrides
TransformValue(BonusContext, Single)
Declaration
public override float TransformValue(BonusContext context, float val)
Parameters
| Type |
Name |
Description |
| BonusContext |
context |
|
| System.Single |
val |
|
Returns
| Type |
Description |
| System.Single |
|
Overrides
Implements
Extension Methods