Class BonusEffectChance
Chance-based effect: on each application, rolls Chance probability. On success, replaces the value with SuccessValue. On failure, returns the input unchanged. Designed for talents like Logger's Luck (random chance to instantly process a log).
Inheritance
System.Object
BonusEffectChance
Assembly: Eco.Gameplay.dll
Syntax
public class BonusEffectChance : BonusEffect, IDescribable
Constructors
BonusEffectChance()
Declaration
public BonusEffectChance()
Properties
Chance
Probability of the effect firing, in [0, 1].
Declaration
public float Chance { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
SuccessValue
The value to use when the roll succeeds.
Declaration
public float SuccessValue { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
Methods
Description(BonusContext)
Declaration
public override LocString Description(BonusContext context = null)
Parameters
Returns
Overrides
TransformValue(BonusContext, Single)
Declaration
public override float TransformValue(BonusContext context, float val)
Parameters
| Type |
Name |
Description |
| BonusContext |
context |
|
| System.Single |
val |
|
Returns
| Type |
Description |
| System.Single |
|
Overrides
Implements
Extension Methods