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Class BonusEffectOverride

Override effect: replaces the input value entirely with Value. Applied last (order = 1).

Inheritance
System.Object
BonusEffect
BonusEffectOverride
Implements
IDescribable
Inherited Members
BonusEffect.IDescribable.Description()
BonusEffect.LowerIsBetter
BonusEffect.ScalesWithTalentLevel
Namespace: Eco.Gameplay.Bonuses
Assembly: Eco.Gameplay.dll
Syntax
public class BonusEffectOverride : BonusEffect, IDescribable

Constructors

BonusEffectOverride()

Declaration
public BonusEffectOverride()

Properties

OrderOfOperations

Declaration
public override float OrderOfOperations { get; }
Property Value
Type Description
System.Single
Overrides
BonusEffect.OrderOfOperations

Value

Declaration
public float Value { get; set; }
Property Value
Type Description
System.Single

Methods

Description(BonusContext)

Declaration
public override LocString Description(BonusContext context = null)
Parameters
Type Name Description
BonusContext context
Returns
Type Description
LocString
Overrides
BonusEffect.Description(BonusContext)

TransformValue(BonusContext, Single)

Declaration
public override float TransformValue(BonusContext context, float val)
Parameters
Type Name Description
BonusContext context
System.Single val
Returns
Type Description
System.Single
Overrides
BonusEffect.TransformValue(BonusContext, Single)

Implements

IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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