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Class DeedAtLocation

Inheritance
System.Object
GameValue
GameValue<Deed>
DeedAtLocation
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable
Inherited Members
GameValue<Deed>.ValueAsObject(IContextObject)
GameValue<Deed>.Value(IContextObject)
GameValue<Deed>.ChoosesType
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Civics.GameValues.PropertyValues
Assembly: Eco.Gameplay.dll
Syntax
public class DeedAtLocation : GameValue<Deed>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable

Constructors

DeedAtLocation()

Declaration
public DeedAtLocation()

Properties

Location

Declaration
public GameValue<Vector3i> Location { get; set; }
Property Value
Type Description
GameValue<Vector3i>

Methods

Description()

Declaration
public override LocString Description()
Returns
Type Description
LocString
Overrides
GameValue.Description()

Evaluate(IContextObject)

Declaration
protected override Eval<Deed> Evaluate(IContextObject action)
Parameters
Type Name Description
IContextObject action
Returns
Type Description
Eval<Deed>
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<Eco.Gameplay.Property.Deed>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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