Class Deed
Inheritance
System.Object
Deed
Implements
System.ComponentModel.INotifyPropertyChanged
ISuffixName
Assembly: Eco.Gameplay.dll
Syntax
public class Deed : SimpleEntry, ILinkableParameterized<bool>, ILinkableParameterized<SimpleEntry.NamingOptions>, ILinkable, IValidity, ICachesValidity, IHasID, IReInitializable, IHasReferenceableSerializableID, IHasSerializableID, INotifyPropertyChanged, IDescribable, ISuffixName, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IOwnerChangeable, IOwned, IHasClientControlledContainers, IRPCAuthChecks, IAnnexable, INamed, IHasReputation, IController, IViewController, IHasUniversalID, IReputationAssociated, IGeneratesCulture
Constructors
Deed()
Declaration
Fields
Destroying
Declaration
Field Value
Type |
Description |
System.Boolean |
|
ForceSettlement
Declaration
public Settlement ForceSettlement
Field Value
Rooms
Declaration
public ThreadSafeList<Room> Rooms
Field Value
Properties
Accessors
Declaration
[ClientCanSelectAndAdd("Select Citizens and Groups who may Access This Property.", "Accessor", "Accessors", true)]
public ControllerHashSet<IAlias> Accessors { get; }
Property Value
AllowedPlots
Declaration
public int AllowedPlots { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
BlockChildInfluence
True if claimed land on this plot is locked to the settlement assigned only.
Declaration
public bool BlockChildInfluence { get; }
Property Value
Type |
Description |
System.Boolean |
|
CachedCenterPos
Declaration
public Nullable<Vector3i> CachedCenterPos { get; }
Property Value
Type |
Description |
System.Nullable<Vector3i> |
|
CachedCultureValue
Declaration
public ValResult<float> CachedCultureValue { get; set; }
Property Value
CachedInfluencingSettlement
Return the settlement influencing this position, by looking at the components on the stake. Can be a settlement stake, a foundation, or a homestead stake.
Declaration
public Settlement CachedInfluencingSettlement { get; }
Property Value
CachedMaxRadius
Declaration
public float CachedMaxRadius { get; }
Property Value
Type |
Description |
System.Single |
|
CachedOwningSettlement
Declaration
public Settlement CachedOwningSettlement { get; }
Property Value
ChangedEvent
Declaration
public ThreadSafeAction ChangedEvent { get; }
Property Value
Color
Declaration
public Color Color { get; set; }
Property Value
CultureBoostFromAdmin
Declaration
public float CultureBoostFromAdmin { get; set; }
Property Value
Type |
Description |
System.Single |
|
DeedPropertyType
Declaration
public PropertyType DeedPropertyType { get; set; }
Property Value
DeedRenamedEvent
Declaration
public static ThreadSafeAction<Deed> DeedRenamedEvent { get; }
Property Value
EntryDescription
Declaration
public string EntryDescription { get; }
Property Value
Type |
Description |
System.String |
|
HostObject
Declaration
public WorldObjectHandle HostObject { get; set; }
Property Value
HostObjectPosition
Declaration
public Vector3i HostObjectPosition { get; }
Property Value
IndirectInfluencingSettlements
Declaration
public IEnumerable<Settlement> IndirectInfluencingSettlements { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<Settlement> |
|
IsAbandoned
Declaration
public bool IsAbandoned { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
IsHomesteadDeed
Is this deed claimed via a homestead claim stake?
Declaration
public bool IsHomesteadDeed { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsOverburdened
Declaration
public bool IsOverburdened { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsRentable
Declaration
public bool IsRentable { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsVehicleDeed
Declaration
public bool IsVehicleDeed { get; }
Property Value
Type |
Description |
System.Boolean |
|
Name
Declaration
public override string Name { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
NameChangedEvent
Declaration
public ThreadSafeAction NameChangedEvent { get; }
Property Value
OutdoorRoom
Declaration
public Room OutdoorRoom { get; set; }
Property Value
OwnedObjectChangedEvent
Declaration
public static ThreadSafeAction<Deed, IOwnableHandle, bool> OwnedObjectChangedEvent { get; }
Property Value
OwnedObjectRenamedEvent
Declaration
public static ThreadSafeAction<Deed> OwnedObjectRenamedEvent { get; }
Property Value
OwnedObjects
Declaration
public ControllerHashSet<IOwnableHandle> OwnedObjects { get; }
Property Value
Owner
Declaration
public IAlias Owner { get; }
Property Value
OwnerChangedEvent
Declaration
public ThreadSafeAction<OwnerChangeType> OwnerChangedEvent { get; }
Property Value
OwnerRenamedEvent
Declaration
public static ThreadSafeAction<Deed> OwnerRenamedEvent { get; }
Property Value
Owners
Declaration
public IAlias Owners { get; set; }
Property Value
OwnerUserSetChangedEvent
Declaration
public static ThreadSafeAction<Deed> OwnerUserSetChangedEvent { get; }
Property Value
PlotCount
Declaration
public int PlotCount { get; }
Property Value
Type |
Description |
System.Int32 |
|
PlotPosSet
Declaration
public HashSet<PlotPos> PlotPosSet { get; }
Property Value
Type |
Description |
System.Collections.Generic.HashSet<PlotPos> |
|
Plots
Declaration
public IEnumerable<PropertyPlot> Plots { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<PropertyPlot> |
|
PropertyValue
The value of this deed, based on its type.
Declaration
public PropertyValue PropertyValue { get; set; }
Property Value
PropertyValueBoost
Declaration
public float PropertyValueBoost { get; set; }
Property Value
Type |
Description |
System.Single |
|
PropertyValueChangedEvent
Declaration
public static ThreadSafeAction<Deed> PropertyValueChangedEvent { get; }
Property Value
RelevantUsers
Declaration
public IEnumerable<User> RelevantUsers { get; }
Property Value
Type |
Description |
System.Collections.Generic.IEnumerable<User> |
|
Rent
Declaration
[NewTooltipChildren]
public RentForProperty Rent { get; }
Property Value
Residency
Declaration
[NewTooltipChildren]
public Residency Residency { get; set; }
Property Value
ResidentsChangedEvent
Declaration
public ThreadSafeAction ResidentsChangedEvent { get; }
Property Value
WarningsDescription
Declaration
public ControllerDictionary<string, LocString> WarningsDescription { get; }
Property Value
Methods
AcceptIfNotMember(User)
Declaration
public Task AcceptIfNotMember(User user)
Parameters
Type |
Name |
Description |
User |
user |
|
Returns
Type |
Description |
System.Threading.Tasks.Task |
|
AccessType(User)
Declaration
public AccessType AccessType(User user)
Parameters
Type |
Name |
Description |
User |
user |
|
Returns
AddOwnable(IOwnableHandle)
Declaration
public void AddOwnable(IOwnableHandle obj)
Parameters
CanAccess(IAlias)
Declaration
public bool CanAccess(IAlias alias)
Parameters
Type |
Name |
Description |
IAlias |
alias |
|
Returns
Type |
Description |
System.Boolean |
|
ChangeHostObject(WorldObject, Boolean)
Sets the host object, the placed claim stake or foundation that allows the deed to claim property.
Declaration
public void ChangeHostObject(WorldObject obj, bool sendNotice = true)
Parameters
Type |
Name |
Description |
WorldObject |
obj |
|
System.Boolean |
sendNotice |
|
ChangeOwnables(IEnumerable<IOwnableHandle>, IEnumerable<IOwnableHandle>)
Declaration
public void ChangeOwnables(IEnumerable<IOwnableHandle> toAdd, IEnumerable<IOwnableHandle> toRemove)
Parameters
Type |
Name |
Description |
System.Collections.Generic.IEnumerable<IOwnableHandle> |
toAdd |
|
System.Collections.Generic.IEnumerable<IOwnableHandle> |
toRemove |
|
ChangeOwners(Player, IAlias)
Declaration
public void ChangeOwners(Player changer, IAlias newOwner)
Parameters
Claim(Player)
Declaration
public void Claim(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
ContainsOwner(IAlias)
Declaration
public bool ContainsOwner(IAlias alias)
Parameters
Type |
Name |
Description |
IAlias |
alias |
|
Returns
Type |
Description |
System.Boolean |
|
CreatorText(Player)
Declaration
public override LocString CreatorText(Player reader)
Parameters
Type |
Name |
Description |
Player |
reader |
|
Returns
Overrides
DebugSetInfluencingSettlement(Settlement)
Declaration
public void DebugSetInfluencingSettlement(Settlement settlement)
Parameters
Delete(Player)
Declaration
protected void Delete(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
DeleteDeed(Player)
Declaration
public Result DeleteDeed(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
Returns
Destroy()
Declaration
Destroyed()
Declaration
public override void Destroyed()
Overrides
EditInMap(User)
Declaration
public Task EditInMap(User user)
Parameters
Type |
Name |
Description |
User |
user |
|
Returns
Type |
Description |
System.Threading.Tasks.Task |
|
ForceChangeOwners(IAlias, OwnerChangeType)
Changes owner of the deed without any checks.
Declaration
public LocString ForceChangeOwners(IAlias newOwner, OwnerChangeType changeType)
Parameters
Returns
ForceDeedPropertyType(PropertyType)
Force changing the property type, clearing residents as needed.
Declaration
public void ForceDeedPropertyType(PropertyType type)
Parameters
GetWarningsDescription()
We get all the warnings in a single LocString.
Declaration
public LocString GetWarningsDescription()
Returns
HasContainerAccess(Player, String)
Declaration
public bool HasContainerAccess(Player player, string listName)
Parameters
Type |
Name |
Description |
Player |
player |
|
System.String |
listName |
|
Returns
Type |
Description |
System.Boolean |
|
Initialize()
Declaration
public override void Initialize()
Overrides
InitializeForSettlements()
Declaration
public void InitializeForSettlements()
IsAuthorized(User, AccessType)
Declaration
public bool IsAuthorized(User user, AccessType accessType)
Parameters
Returns
Type |
Description |
System.Boolean |
|
MoveOwnable(Player, IDeedOwned, Deed)
Declaration
public bool MoveOwnable(Player player, IDeedOwned obj, Deed toDeed)
Parameters
Returns
Type |
Description |
System.Boolean |
|
OnCreate()
Declaration
OnLinkClicked(TooltipOrigin, TooltipClickContext, User)
Declaration
public override void OnLinkClicked(TooltipOrigin origin, TooltipClickContext clickContext, User user)
Parameters
Overrides
OnRenamed(String)
Declaration
public void OnRenamed(string oldName)
Parameters
Type |
Name |
Description |
System.String |
oldName |
|
Open(Player)
Declaration
public void Open(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
Declaration
public void OpenAuthorizationMenuOn(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
PercentOwnership(IAlias)
Declaration
public float PercentOwnership(IAlias alias)
Parameters
Type |
Name |
Description |
IAlias |
alias |
|
Returns
Type |
Description |
System.Single |
|
RaiseOwnerRenamedEvent()
Declaration
public void RaiseOwnerRenamedEvent()
RaiseOwnerUserSetChangedEvent()
Declaration
public void RaiseOwnerUserSetChangedEvent()
RaisePropertyValueChangedEvent()
Declaration
public void RaisePropertyValueChangedEvent()
RemoveInvitationIfExists(User)
Declaration
public void RemoveInvitationIfExists(User user)
Parameters
Type |
Name |
Description |
User |
user |
|
RemoveOwnable(Player, IDeedOwned)
Declaration
protected void RemoveOwnable(Player player, IDeedOwned obj)
Parameters
RemoveOwnable(IOwnableHandle)
Declaration
public void RemoveOwnable(IOwnableHandle obj)
Parameters
Save()
Declaration
SetDeedPropertyType(Player, PropertyType)
Verify property change is valid and apply it if so, or inform user why not if not.
Declaration
public void SetDeedPropertyType(Player player, PropertyType value)
Parameters
SetResidency(User)
Declaration
public void SetResidency(User user)
Parameters
Type |
Name |
Description |
User |
user |
|
TryChangeOwners(GameActionPack, Player, IAlias, Boolean, Boolean, Boolean, Boolean, OwnerChangeType)
Perform related checks and pass the changing action through the action manager.
Declaration
public Result TryChangeOwners(GameActionPack pack, Player changer, IAlias newOwner, bool transferAction, bool autoPerform = true, bool okBox = true, bool superAccess = false, OwnerChangeType changeType)
Parameters
Type |
Name |
Description |
GameActionPack |
pack |
A game action pack to use.
|
Player |
changer |
The one who will be 'Citizen' in all the checks and child actions.
|
IAlias |
newOwner |
New owner of the deed.
|
System.Boolean |
transferAction |
Is it needed to trigger a PropertyTransfer game action.
|
System.Boolean |
autoPerform |
Is it needed to invoke pack.TryPerform() within this method.
|
System.Boolean |
okBox |
|
System.Boolean |
superAccess |
There will be no check whether the changer has access to the property. Currently used for sales in the real estate desk.
|
OwnerChangeType |
changeType |
|
Returns
Type |
Description |
Result |
Returns either result of CanChangeOwner chek or the result of the pack.TryPerform() invokation.
|
UILinkContent()
Declaration
public override LocString UILinkContent()
Returns
Overrides
UpdateInfluencingSettlement()
Update what settlement is associated with this deed. This can change when a homemstead component changes allegiances.
Declaration
public void UpdateInfluencingSettlement()
UpdateWarnings(Boolean, String, Nullable<LocString>, Boolean)
This function allow us to add and remove warnings from the deed while at the same time sending a warning for all owners as mail the first time it gets added.
Declaration
public void UpdateWarnings(bool add, string title, Nullable<LocString> description = null, bool notify = true)
Parameters
Type |
Name |
Description |
System.Boolean |
add |
|
System.String |
title |
|
System.Nullable<LocString> |
description |
|
System.Boolean |
notify |
|
VerifyOwner(Player)
Declaration
protected bool VerifyOwner(Player player)
Parameters
Type |
Name |
Description |
Player |
player |
|
Returns
Type |
Description |
System.Boolean |
|
Explicit Interface Implementations
IGeneratesCulture.CultureGenerated
Declaration
float IGeneratesCulture.CultureGenerated { get; }
Returns
Type |
Description |
System.Single |
|
IHasReputation.CanGiveReputation(User)
Declaration
Result IHasReputation.CanGiveReputation(User giver)
Parameters
Type |
Name |
Description |
User |
giver |
|
Returns
IHasReputation.UserSource
Declaration
User IHasReputation.UserSource { get; }
Returns
IOwned.Deed
Declaration
Deed IOwned.Deed { get; }
Returns
IAnnexable.CanAnnex
Declaration
bool IAnnexable.CanAnnex { get; }
Returns
Type |
Description |
System.Boolean |
|
IAnnexable.Citizens()
Declaration
IEnumerable<User> IAnnexable.Citizens()
Returns
Type |
Description |
System.Collections.Generic.IEnumerable<User> |
|
IAnnexable.CultureTotal
Declaration
float IAnnexable.CultureTotal { get; }
Returns
Type |
Description |
System.Single |
|
IAnnexable.DistanceTo(Vector2i)
Declaration
float IAnnexable.DistanceTo(Vector2i worldPos)
Parameters
Returns
Type |
Description |
System.Single |
|
IAnnexable.Founded
Declaration
bool IAnnexable.Founded { get; }
Returns
Type |
Description |
System.Boolean |
|
IAnnexable.HasAncestor(Settlement)
Declaration
bool IAnnexable.HasAncestor(Settlement settlement)
Parameters
Returns
Type |
Description |
System.Boolean |
|
IAnnexable.Notify(LocString)
Declaration
void IAnnexable.Notify(LocString msg)
Parameters
IAnnexable.Parent
Declaration
Settlement IAnnexable.Parent { get; }
Returns
IAnnexable.ReductionPercentageForAnnexation
Declaration
float IAnnexable.ReductionPercentageForAnnexation { get; }
Returns
Type |
Description |
System.Single |
|
IAnnexable.SettlementIDtoAnnexWarningIssued
Declaration
ThreadSafeDictionary<int, int> IAnnexable.SettlementIDtoAnnexWarningIssued { get; set; }
Returns
IAnnexable.SettlementType
Declaration
Nullable<SettlementType> IAnnexable.SettlementType { get; }
Returns
IAnnexable.TypeAndName
Declaration
LocString IAnnexable.TypeAndName { get; }
Returns
IAnnexable.TypeDisplayName
Declaration
LocString IAnnexable.TypeDisplayName { get; }
Returns
Implements
System.ComponentModel.INotifyPropertyChanged
ISuffixName
Extension Methods