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Class HasAccess

Inheritance
System.Object
GameValue
GameValue<System.Boolean>
DeedGameValue<System.Boolean>
IsOwner
HasAccess
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable
Inherited Members
IsOwner.Citizen
DeedGameValue<Boolean>.Deed
GameValue<Boolean>.ValueAsObject(IContextObject)
GameValue<Boolean>.Value(IContextObject)
GameValue<Boolean>.ChoosesType
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Civics.GameValues.PropertyValues
Assembly: Eco.Gameplay.dll
Syntax
public class HasAccess : IsOwner, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable

Constructors

HasAccess()

Declaration
public HasAccess()

Methods

Description()

Declaration
public override LocString Description()
Returns
Type Description
LocString
Overrides
IsOwner.Description()

Evaluate(IContextObject)

Declaration
protected override Eval<bool> Evaluate(IContextObject action)
Parameters
Type Name Description
IContextObject action
Returns
Type Description
Eval<System.Boolean>
Overrides
IsOwner.Evaluate(IContextObject)

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.TryLoc(GameValue<Boolean>, FormattableString, IContextObject, User)
GameValueUtils.IsSimpleBool(GameValue<Boolean>)
GameValueUtils.IsSimpleTrue(GameValue<Boolean>)
GameValueUtils.IsSimpleFalse(GameValue<Boolean>)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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