Class HouseValueAtDistricts
Inheritance
System.Object
GameValue<System.Single>
HouseValueGameValue<System.Single>
HouseValueAtDistricts
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Civics.GameValues.Values
Assembly: Eco.Gameplay.dll
Syntax
public class HouseValueAtDistricts : HouseValueGameValue<float>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable
Constructors
HouseValueAtDistricts()
Declaration
public HouseValueAtDistricts()
Properties
AnalysisType
Declaration
public AnalysisValue AnalysisType { get; set; }
Property Value
| Type | Description |
|---|---|
| AnalysisValue |
Districts
Declaration
public GamePickerList<District> Districts { get; set; }
Property Value
| Type | Description |
|---|---|
| GamePickerList<District> |
PropertyRelationType
Declaration
public DeedRelationToDistrict PropertyRelationType { get; set; }
Property Value
| Type | Description |
|---|---|
| DeedRelationToDistrict |
Methods
Description()
Declaration
public override LocString Description()
Returns
| Type | Description |
|---|---|
| LocString |
Overrides
Evaluate(IContextObject)
Declaration
protected override Eval<float> Evaluate(IContextObject action)
Parameters
| Type | Name | Description |
|---|---|---|
| IContextObject | action |
Returns
| Type | Description |
|---|---|
| Eval<System.Single> |
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Single>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)
Implements
System.ComponentModel.INotifyPropertyChanged