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Class HouseValueGameValue<T>

Inheritance
System.Object
GameValue
GameValue<T>
HouseValueGameValue<T>
HouseValueAtDistricts
HouseValueAtLocation
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable
Inherited Members
GameValue<T>.ValueAsObject(IContextObject)
GameValue<T>.Value(IContextObject)
GameValue<T>.Evaluate(IContextObject)
GameValue<T>.ChoosesType
GameValue.Description()
GameValue.Flags(IContextObject)
GameValue.Title
GameValue.IsWrapped
GameValue.ShowStatus
GameValue.ControllerID
GameValue.PropertyChanged
Namespace: Eco.Gameplay.Civics.GameValues.Values
Assembly: Eco.Gameplay.dll
Syntax
public abstract class HouseValueGameValue<T> : GameValue<T>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable
Type Parameters
Name Description
T

Constructors

HouseValueGameValue()

Declaration
protected HouseValueGameValue()

Properties

HouseValue

Declaration
public HouseValue HouseValue { get; set; }
Property Value
Type Description
HouseValue

HouseValueDescription

Declaration
protected string HouseValueDescription { get; }
Property Value
Type Description
System.String

Methods

GetHouseValue(Deed, IContextObject)

Declaration
protected float GetHouseValue(Deed deed, IContextObject action)
Parameters
Type Name Description
Deed deed
IContextObject action
Returns
Type Description
System.Single

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
IValidity
IDescribable

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
GameValueUtils.FailNullSafe<TEvalReturn, TEvalParam>(GameValue, Eval<TEvalParam>, String)
GameValueUtils.Missing<TEvalReturn>(GameValue, String)
GameValueUtils.DescribeNullSafe(GameValue)
TypeTooltipExtensions.UILinkGeneric(Object)
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