Class WorldAge
Inheritance
System.Object
WorldAge
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
Syntax
public class WorldAge : GameValue<float>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged, IValidity, IDescribable
Constructors
WorldAge()
Declaration
Properties
Declaration
public TimeUnits AgeFormat { get; set; }
Property Value
Methods
Description()
Declaration
public override LocString Description()
Returns
Overrides
Evaluate(IContextObject)
Declaration
protected override Eval<float> Evaluate(IContextObject context)
Parameters
Returns
Type |
Description |
Eval<System.Single> |
|
Overrides
Eco.Gameplay.Civics.GameValues.GameValue<System.Single>.Evaluate(Eco.Core.Utils.PropertyScanning.IContextObject)
Make(TimeUnits)
Declaration
public static WorldAge Make(TimeUnits worldAgeFormat)
Parameters
Type |
Name |
Description |
TimeUnits |
worldAgeFormat |
|
Returns
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods