Class CustomTextComponent
Inheritance
System.Object
CustomTextComponent
Implements
System.ComponentModel.INotifyPropertyChanged
Assembly: Eco.Gameplay.dll
Syntax
public class CustomTextComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions, IPersistentData, INotifyPropertyChanged
Constructors
CustomTextComponent()
Declaration
public CustomTextComponent()
Properties
Availability
Declaration
public override WorldObjectComponentClientAvailability Availability { get; }
Property Value
Overrides
LastEditedBy
Declaration
public User LastEditedBy { get; set; }
Property Value
PersistentData
Declaration
public object PersistentData { get; set; }
Property Value
Type |
Description |
System.Object |
|
TextData
Declaration
[NewTooltipChildren]
public TextItemData TextData { get; set; }
Property Value
Methods
Initialize(Int32)
Declaration
public void Initialize(int maxLength)
Parameters
Type |
Name |
Description |
System.Int32 |
maxLength |
|
OnDeserialized()
Declaration
public void OnDeserialized()
SetText(Player, String)
Declaration
public bool SetText(Player player, string text)
Parameters
Type |
Name |
Description |
Player |
player |
|
System.String |
text |
|
Returns
Type |
Description |
System.Boolean |
|
Implements
System.ComponentModel.INotifyPropertyChanged
Extension Methods