Class ModularStockpileComponent
This component packages up the blocks of a stockpile into a format that can be used by moving objects, such as vehicles.
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Components.Storage
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
public class ModularStockpileComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions
Constructors
ModularStockpileComponent()
Declaration
public ModularStockpileComponent()
Properties
Availability
Declaration
public override WorldObjectComponentClientAvailability Availability { get; }
Property Value
Type | Description |
---|---|
WorldObjectComponentClientAvailability |
Overrides
Methods
Initialize()
Declaration
public override void Initialize()
Overrides
Implements
System.ComponentModel.INotifyPropertyChanged