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Namespace Eco.Gameplay.Components.Storage

Classes

FuelSupplyComponent

InOutLinkedInventoriesComponent

InteractableStorage

Defines interactions that storages which should have put/take available can use.

ModularStockpileComponent

This component packages up the blocks of a stockpile into a format that can be used by moving objects, such as vehicles.

PublicStorageComponent

SelectionStorageComponent

Generic selection storage

StockpileComponent

StockpileCrateBlock

A generic block for items that aren't block items. Represented as a crate.

StockpileStackRestriction

StorageComponent

WorldStockpileComponent

This stockpile has all its contents represented in the world as blocks (e.g. DirtBlock for dirt. Non-block items are represented as StockpileCrateBlocks).

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