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Class ExplosionConfig

Data configuration struct for explosion component

Inheritance
System.Object
ExplosionConfig
Namespace: Eco.Gameplay
Assembly: Eco.Gameplay.dll
Syntax
public sealed class ExplosionConfig : ValueType

Constructors

ExplosionConfig()

Declaration
public ExplosionConfig()

Fields

BlockFallConfig

Declaration
public BlockFallConfig BlockFallConfig
Field Value
Type Description
BlockFallConfig

Properties

CaloriesBurn

Declaration
public float CaloriesBurn { get; set; }
Property Value
Type Description
System.Single

CraterRadius

Radius of inner explosion (Blocks in this radius will be moved outside to form a hole)

Declaration
public int CraterRadius { get; set; }
Property Value
Type Description
System.Int32

ExplosionRadius

Radius to create block conversion and other interactions(outer range, used to determine block conversion impact, like stone to crushed)

Declaration
public int ExplosionRadius { get; set; }
Property Value
Type Description
System.Int32

FuseTime

Declaration
public float FuseTime { get; set; }
Property Value
Type Description
System.Single

LightOtherFusesOnExplosion

Declaration
public bool LightOtherFusesOnExplosion { get; set; }
Property Value
Type Description
System.Boolean

PollutionTons

Declaration
public float PollutionTons { get; set; }
Property Value
Type Description
System.Single

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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