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Class CleanupTreeDebris

Inheritance
System.Object
GameAction
AggregatableAction
CleanupTreeDebris
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IToolGameAction
IUserGameAction
IPositionGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
Inherited Members
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.ControllerID
Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
[ChangeParentConfigLoc]
public class CleanupTreeDebris : AggregatableAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IToolGameAction, IUserGameAction, IPositionGameAction, IAuthGameAction, IController, IViewController, IHasUniversalID

Constructors

CleanupTreeDebris()

Declaration
public CleanupTreeDebris()

Properties

AccessNeeded

Declaration
public AccessType AccessNeeded { get; set; }
Property Value
Type Description
AccessType

ActionLocation

Declaration
[CanAutoAssign]
public Vector3i ActionLocation { get; set; }
Property Value
Type Description
Vector3i

Citizen

Declaration
[CanAutoAssign]
public User Citizen { get; set; }
Property Value
Type Description
User

SettlementScopes

Declaration
public override IEnumerable<Settlement> SettlementScopes { get; }
Property Value
Type Description
System.Collections.Generic.IEnumerable<Settlement>
Overrides
GameAction.SettlementScopes

ToolUsed

Declaration
[CanAutoAssign]
public Item ToolUsed { get; set; }
Property Value
Type Description
Item

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IToolGameAction
IUserGameAction
IPositionGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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