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Namespace Eco.Gameplay.GameActions

Classes

AcceptedLoanOrBond

AccumulatableAction

ActionUtil

Utility class to help with keeping track of IGameActionAware listeners, and notifying them when actions are performed.

Used by systems like Contracts, WorkParties, Item Distributions, etc., to keep track of progress.

AddToWorkOrderAction

AggregatableAction

This is base class for all actions which can be grouped for optimization reasons. It already generates GetGroupingKey via reflection based on attributes and config of stats.

AtomicActions

Atomic actions are anything that has must be performed in a single transaction. Performing an atomic action builds up the ActionPack, which consists of a set of things to test at first, game actions to run through laws and contracts, and then post-effects that are run if everything in the action pack succeeds, and finally things that are disposed when the pack is finished. All atomic actions should check the early-out failure on the pack before doing anything (not necessary for actions that utilize Eco.Gameplay.GameActions.AtomicActions.PerformMultiblockToolAction(Eco.Gameplay.GameActions.GameActionPack,Eco.Gameplay.GameActions.MultiblockActionContext,System.Func{Eco.Shared.Math.WrappedWorldPosition3i,System.Type,Eco.Core.Utils.Result}) since the check will be performed there).

BankAccountPermissionsChanged

BarterTrade

BlockAddRemove

BlockPaint

BlockPaintCleanup

CanAutoAssignAttribute

ChangeParentConfigLocAttribute

CharacterLevelUp

ChatSent

ChopStump

ChopTree

CitizenTimer

CitizenTimerTriggerConfig

ClaimOrUnclaimProperty

CleanupTreeDebris

CompleteClass

CompletedContract

CompletedWorkParty

ConfigNameLocAttribute

ConstructOrDeconstruct

ConstructWithoutToolAttribute

CreateCurrency

CreateTreeDebris

CreateWorkOrder

CulturalObjectSold

CurrencyTrade

CustomConfigAttribute

DefaultedOnLoanOrBond

DemographicChange

DidntVote

DigOrMine

DontReceiveAutoAssignAttribute

DontTestAttribute

DropOrPickupBlock

DropOrPickupGarbage

EducationAction

ElectionAction

EnrollAction

FailedContract

FertilizeAction

FinanceAction

FirstLogin

GainProfession

GainSpecialty

GameAction

GameActionDescription

Wraps Game Action descriptions that are visible to the players in two tenses.(Simple tense and progressive tense).

GameActionExtensions

Extension for game actions.

GameActionManager

Handles applying all the various things that might adjust or prevent actions, and outputs display of them.

GameActionPack

In Eco many actions can be blocked or modified by laws. This is handled with the GameActionPack, which defines an action to try to run, and a set of 'PostEffects' that subsequently run if it succeeds, as well as objects to dispose on completion. These packs are created then passed to the GameActionManager to perform them.

GameActionPackExtension

GameActionTests

GameActionTestsUtil

GlobalTimer

HarvestOrHunt

InteractAction

InventoryAction

ItemCraftedAction

ItemInteractAction

JoinedContract

JoinedWorkParty

JoinOrLeaveElection

LaborWorkOrderAction

LeaveClassBase

LeftClass

LeftWorkParty

LoseSpecialty

LostElection

MintCurrency

MoneyGameAction

MountAction

MoveElevatorAction

MoveWorldObject

MultiblockActionContext

Parameters, the presence of which will determine behavior of multi-block atomic action. Default values will be ignored, i.e. if there is no fuel component provided, then nothing will be burned.

MultiblockContextHelpers

MustBeCitizenToTaxAttribute

NoLawsAttribute

Prevents an action from being tracked in laws and hide it.

ObjectExplosion

ObjectPaint

ObjectPaintCleanup

OfferedLoanOrBond

OpenAction

OpenDoor

PackFlags

A set of flags that can be set on a game action pack to change how its processed.

PayRentOrMoveInFee

PayTax

PayWages

PlaceOrPickUpObject

PlantSeeds

Play

PlowField

PolluteAir

PostedContract

PostedWorkParty

PostResult

PostResultExtensions

PropertyTransfer

QueryAction

ReceiveGovernmentFunds

RecurringPayment

RepaidLoanOrBond

RepairBountyClaimed

ReputationTransfer

ResidencyChanged

RingAlarm

SelectString

SelectTriggerConfig

SkillAction

SpecialtyLevelUp

StartElection

TampRoad

TimerBase

TimerTriggerConfig

ToolInteractAction

TradeAction

TransferMoney

TriggerConfig

TriggerConfigManager

Vote

WonElection

WorkableAction

WorkedForWorkParty

WorkOrderAction

WorldObjectInteractAction

Interfaces

IAuthGameAction

IBankAccountGameAction

IBlockGameAction

ICalorieConsumingAction

ICanOverrideAuth

IConditionalStatistics

ICurrencyGameAction

IDeedAuthRelatedAction

IGameActionAware

IGameActionPackChangeSet

Objects with this interface will be used in GameActionPack to do PreTest, PostEffect or GameActionPack Dispose callback.

IItemGameAction

IItemTransferGameAction

IMultiPlot

IPollutingGameAction

IPositionGameAction

IPretestAction

ISkillGameAction

ISpeciesGameAction

ISyncedAction

An action that should be run in synced way. Both with "IPretestAction" works to avoid bugs with simultaneous running of two actions, like pick up same item twice by different users. Pair of (syncObject, GameActionType) will be locked while action is running.

IToolGameAction

ITreeSpeciesGameAction

IUserGameAction

IWorkOrderGameAction

IWorldObjectGameAction

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