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Interface ISyncedAction

An action that should be run in synced way. Both with "IPretestAction" works to avoid bugs with simultaneous running of two actions, like pick up same item twice by different users. Pair of (syncObject, GameActionType) will be locked while action is running.

Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
public interface ISyncedAction

Properties

SyncObject

Declaration
object SyncObject { get; }
Property Value
Type Description
System.Object

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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