Show / Hide Table of Contents

Class LaborWorkOrderAction

Inheritance
System.Object
GameAction
AggregatableAction
WorkOrderAction
LaborWorkOrderAction
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IWorkOrderGameAction
IUserGameAction
IPositionGameAction
IWorldObjectGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
IDynamicPreventability
Inherited Members
WorkOrderAction.CanPreventStatic(LawSection)
WorkOrderAction.CanPrevent(LawSection)
WorkOrderAction.AccessNeeded
WorkOrderAction.WorkOrder
WorkOrderAction.CraftedItem
WorkOrderAction.Byproduct
WorkOrderAction.OrderCount
WorkOrderAction.ActionLocation
WorkOrderAction.WorldObject
WorkOrderAction.WorldObjectItem
WorkOrderAction.Citizen
WorkOrderAction.SettlementScopes
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.ControllerID
Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
public class LaborWorkOrderAction : WorkOrderAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IWorkOrderGameAction, IUserGameAction, IPositionGameAction, IWorldObjectGameAction, IAuthGameAction, IController, IViewController, IHasUniversalID, IDynamicPreventability

Constructors

LaborWorkOrderAction()

Declaration
public LaborWorkOrderAction()

Properties

LaborAdded

Declaration
[CanAutoAssign]
public float LaborAdded { get; set; }
Property Value
Type Description
System.Single

LaborProfession

Declaration
[CanAutoAssign]
public Skill LaborProfession { get; }
Property Value
Type Description
Skill

LaborSkill

Declaration
[CanAutoAssign]
public Skill LaborSkill { get; }
Property Value
Type Description
Skill

SkillLevelNeeded

Declaration
[CanAutoAssign]
public int SkillLevelNeeded { get; }
Property Value
Type Description
System.Int32

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IWorkOrderGameAction
IUserGameAction
IPositionGameAction
IWorldObjectGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
IDynamicPreventability

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾