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Class LoseSpecialty

Inheritance
System.Object
GameAction
AggregatableAction
SkillAction
LoseSpecialty
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
ISkillGameAction
IController
IViewController
IHasUniversalID
Inherited Members
SkillAction.Citizen
SkillAction.Profession
SkillAction.Specialty
SkillAction.SettlementScopes
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.ControllerID
Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
public class LoseSpecialty : SkillAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IUserGameAction, ISkillGameAction, IController, IViewController, IHasUniversalID

Constructors

LoseSpecialty()

Declaration
public LoseSpecialty()

Properties

MethodLearned

Declaration
[CanAutoAssign]
public LearningMethod MethodLearned { get; set; }
Property Value
Type Description
LearningMethod

StarsRefunded

Declaration
[CanAutoAssign]
public int StarsRefunded { get; set; }
Property Value
Type Description
System.Int32

XPRefunded

Declaration
[CanAutoAssign]
public float XPRefunded { get; set; }
Property Value
Type Description
System.Single

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
ISkillGameAction
IController
IViewController
IHasUniversalID

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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