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Class RightsRestriction

Sets an inventory to only accept(or give) items if a player has proper rights.

Inheritance
System.Object
InventoryRestriction
RightsRestriction
Inherited Members
InventoryRestriction.MaxAccepted(Item)
InventoryRestriction.MaxAccepted(Item, Int32)
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item, Int32)
InventoryRestriction.Priority
InventoryRestriction.Type
Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public class RightsRestriction : InventoryRestriction

Constructors

RightsRestriction()

Declaration
public RightsRestriction()

Fields

RightsCheck

Declaration
public Func<User, bool> RightsCheck
Field Value
Type Description
System.Func<User, System.Boolean>

Properties

Message

Declaration
public override LocString Message { get; }
Property Value
Type Description
LocString
Overrides
InventoryRestriction.Message

Methods

MaxAccepted(RestrictionCheckData, Item)

Declaration
public override int MaxAccepted(RestrictionCheckData checkData, Item item)
Parameters
Type Name Description
RestrictionCheckData checkData
Item item
Returns
Type Description
System.Int32
Overrides
InventoryRestriction.MaxAccepted(RestrictionCheckData, Item)

MaxPickup(RestrictionCheckData, Item, Int32)

Declaration
public override int MaxPickup(RestrictionCheckData checkData, Item item, int totalMoved)
Parameters
Type Name Description
RestrictionCheckData checkData
Item item
System.Int32 totalMoved
Returns
Type Description
System.Int32
Overrides
InventoryRestriction.MaxPickup(RestrictionCheckData, Item, Int32)

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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