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Class ToolbarBackpackInventory

Represents the player's combined toolbar and backpack inventories.

Inheritance
System.Object
Inventory
ToolbarBackpackInventory
Implements
IController
IViewController
IHasUniversalID
Inherited Members
Inventory.InventoryInitialized
Inventory.InventoryDestroyed
Inventory.StacksChanged
Inventory.InventoryEffectsChanged
Inventory.OverrideOwnerName
Inventory.LockID
Inventory.LockObject
Inventory.SetOwner(WorldObject)
Inventory.ApplyChanges(User, IEnumerable<Item>, Dictionary<ItemStack, ChangedStack>)
Inventory.Destroy()
Inventory.TotalNumberOfItems<T>()
Inventory.TotalNumberOfItems(Type)
Inventory.TotalNumberOfItems(Tag)
Inventory.TotalNumberOfItems(ItemRepresentation)
Inventory.TotalNumberOfItems(String)
Inventory.Contains(IEnumerable<ItemStack>)
Inventory.GetStacks<T>(Func<T, Boolean>)
Inventory.GetItemsWithTags(Tag, Int32)
Inventory.Clear(User)
Inventory.ClearItemStack(ItemStack, User)
Inventory.TryClearItemStack(ItemStack, User)
Inventory.GetStacksAndClear()
Inventory.ReplaceItems(IEnumerable<ItemStack>)
Inventory.AddItem(Item, User)
Inventory.TryAddItem(Item, User)
Inventory.AddItemNonUnique<T>(User)
Inventory.AddItemNonUnique(Type, User)
Inventory.TryAddItemNonUnique<T>(User)
Inventory.TryAddItemNonUnique(Type, User)
Inventory.AddItemsNonUnique<T>(Int32, User)
Inventory.AddItemsNonUnique(Type, Int32, User)
Inventory.AddItems(Item, Int32, User)
Inventory.AddItems(ItemStack, User)
Inventory.AddItems(IEnumerable<ItemStack>, User)
Inventory.TryAddItemsNonUnique<T>(Int32, User)
Inventory.TryAddItemsNonUnique(Type, Int32, User)
Inventory.RemoveItem<T>(User)
Inventory.RemoveItem(Type, User)
Inventory.TryRemoveItem<T>(User)
Inventory.TryRemoveItem(Type, User)
Inventory.RemoveItems<T>(Int32, User)
Inventory.RemoveItems(ItemStack, User)
Inventory.RemoveItems(Type, Int32, User)
Inventory.RemoveAsMuchAsPossible(ItemRepresentation, Int32, User)
Inventory.TryRemoveItems<T>(Int32, User)
Inventory.TryRemoveItems(ItemStack, User)
Inventory.TryRemoveItems(IEnumerable<ItemStack>, User)
Inventory.TryRemoveItems(Type, Int32, User)
Inventory.TryRemoveItemsAsManyAsPossibleByType(Type, Int32, User)
Inventory.TryRemoveItemsAsManyAsPossibleUnique(Item, Int32, User)
Inventory.MoveItems(Type, Int32, Inventory, User)
Inventory.MoveItems<T>(Int32, Inventory, User)
Inventory.MoveItems<T, TKey>(Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.MoveItems<TKey>(Type, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.MoveItems<TKey>(Item, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.TryMoveItems(Type, Int32, Inventory, User)
Inventory.TryMoveItems(Item, Int32, Inventory, User)
Inventory.TryMoveItems<T>(Int32, Inventory, User)
Inventory.TryMoveItems<T, TKey>(Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.TryMoveItems<TKey>(Type, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.TryMoveItems<TKey>(Item, Int32, Inventory, Func<ItemStack, Boolean>, Func<ItemStack, TKey>, User)
Inventory.MoveAllItems(Item, Int32, Inventory, Boolean, Func<ItemStack, Boolean>, User)
Inventory.FillTargetStack(Type, ItemStack, User)
Inventory.FillTargetStack(Type, ItemStack, Int32, User)
Inventory.FillTargetStack(Type, ItemStack, Int32, Func<ItemStack, Boolean>, User)
Inventory.MoveAsManyItemsAsPossible(Inventory, User, InventoryAccessType)
Inventory.MoveAsManyItemsAsPossible(Inventory, Func<ItemStack, Boolean>, User, InventoryAccessType)
Inventory.Modify(Action<IInventoryChangeSet>, User)
Inventory.TryModify(Action<IInventoryChangeSet>, User)
Inventory.SuccessMoveWrapper(User, Inventory, Inventory, Item, Int32)
Inventory.MoveItems(ItemStack, ItemStack, User, Int32)
Inventory.MoveItems(Player, ItemStack, ItemStack)
Inventory.MoveItems(Player, ItemStack, Inventory, Int32)
Inventory.MoveItems(ItemStack, Inventory, Int32, User)
Inventory.MoveItemsDoublePass(Player, ItemStack, ItemStack, Inventory)
Inventory.MoveItemsDoublePass(ItemStack, ItemStack, Inventory, User)
Inventory.MoveItems(Player, Inventory, Inventory, Item)
Inventory.MoveSomeItems(Player, ItemStack, ItemStack, Int32)
Inventory.UseStack(Player, ItemStack)
Inventory.SelectStack(Player, ItemStack)
Inventory.ReplaceStack(Player, ItemStack, Int32, Int32)
Inventory.ClearRestrictions()
Inventory.RemoveLastRestriction()
Inventory.RemoveAllRestrictions(Predicate<InventoryRestriction>)
Inventory.RemoveAllRestrictions()
Inventory.AddInvRestriction(InventoryRestriction)
Inventory.AddInvRestrictions(IEnumerable<InventoryRestriction>)
Inventory.HasRestriction<T>()
Inventory.GetMaxAcceptedVal(Item, Int32, User, Inventory)
Inventory.GetMaxPickup(Item, Int32, InventoryChangeSet, Inventory, Int32)
Inventory.GetMaxAccepted(Item, Int32, InventoryChangeSet, Inventory)
Inventory.GetMaxAccepted(Item, Int32, InventoryChangeSet, Inventory, InventoryRestriction)
Inventory.GetMaxPickup(Item, Int32, User, Inventory)
Inventory.GetMaxAccepted(Item, Int32, User, Inventory)
Inventory.AcceptsItem(Item)
Inventory.TryGetBestRestrictionMessage(IEnumerable<InventoryRestriction>, LocString)
Inventory.OnChangedDetailed
Inventory.OnChanged
Inventory.Owner
Inventory.OwnerName
Inventory.ShelfLifeMultiplier
Inventory.ControllerID
Inventory.AllInventories
Inventory.Stacks
Inventory.IsFull
Inventory.FillPerCent
Inventory.AvailableForItemInteractions
Inventory.ManipulatableStacks
Inventory.Parent
Inventory.Root
Inventory.AllParents
Inventory.AllParentsAndSelf
Inventory.NeedsAuth
Inventory.IsLeafInventory
Inventory.NonEmptyStacks
Inventory.GroupedStacks
Inventory.TypeToCount
Inventory.IsEmpty
Inventory.Restrictions
Namespace: Eco.Gameplay.Items
Assembly: Eco.Gameplay.dll
Syntax
public class ToolbarBackpackInventory : Inventory, IController, IViewController, IHasUniversalID

Constructors

ToolbarBackpackInventory(Boolean)

Declaration
public ToolbarBackpackInventory(bool newInventory = true)
Parameters
Type Name Description
System.Boolean newInventory

Fields

DefaultWeightLimit

Declaration
public const int DefaultWeightLimit = 30000
Field Value
Type Description
System.Int32

ToolbarBackpackInventoryChangedEvent

Declaration
public static ThreadSafeAction<User, ToolbarBackpackInventory> ToolbarBackpackInventoryChangedEvent
Field Value
Type Description
ThreadSafeAction<User, ToolbarBackpackInventory>

WeightRestriction

Declaration
public WeightRestriction WeightRestriction
Field Value
Type Description
WeightRestriction

Properties

Backpack

Declaration
public LimitedInventory Backpack { get; }
Property Value
Type Description
LimitedInventory

SubInventories

Declaration
protected override IEnumerable<Inventory> SubInventories { get; }
Property Value
Type Description
System.Collections.Generic.IEnumerable<Inventory>
Overrides
Inventory.SubInventories

Toolbar

Declaration
public ToolbarInventory Toolbar { get; }
Property Value
Type Description
ToolbarInventory

WeightComponent

Declaration
public WeightComponent WeightComponent { get; }
Property Value
Type Description
WeightComponent

Methods

Initialize()

Declaration
protected override void Initialize()
Overrides
Inventory.Initialize()

SetUser(User)

Declaration
public void SetUser(User user)
Parameters
Type Name Description
User user

SetWeightLimit(Int32)

Declaration
public void SetWeightLimit(int weightLimit)
Parameters
Type Name Description
System.Int32 weightLimit

Implements

IController
IViewController
IHasUniversalID

Extension Methods

InventoryUtils.ApplyRandomInventory(Inventory, Int32, Nullable<Boolean>, Int32, Boolean)
InventoryUtils.CanMoveItems(Inventory, Type, Int32, User, AccessType)
InventoryUtils.CanMoveItems(Inventory, Type, Int32, User, ref Int32, AccessType)
InventoryUtils.MakeGameAction(Inventory, Type, Int32, User, AccessType)
InventoryUtils.TryGetFirstStackMatchingOrEmpty(Inventory, Func<Item, Boolean>, out ItemStack)
InventoryUtils.FindItemStack(Inventory, Item)
InventoryUtils.ContainsItem(Inventory, Item)
SimpleInventory.CanFit(Inventory, Item, Int32)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
ToolbarBackpackInventoryTooltipLibrary.DescribeContents(ToolbarBackpackInventory)
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