Class DistrictCommands
Inheritance
System.Object
DistrictCommands
Assembly: Eco.Gameplay.dll
Syntax
[ChatCommandHandler]
public static class DistrictCommands : Object
Methods
Add(User, Int32, District, DistrictMap)
Declaration
[ChatSubCommand]
public static void Add(User user, int radiusInPlots = 0, District district = null, DistrictMap map = null)
Parameters
ClearMap(User, DistrictMap)
Declaration
[ChatSubCommand]
public static void ClearMap(User user, DistrictMap set)
Parameters
Districts()
Declaration
[ChatCommand]
public static void Districts()
Spawn(User, Int32, Int32, Boolean, DistrictMap, WorldObject, Settlement)
Declaration
public static DistrictMap Spawn(User user, int numDistricts, int size, bool useExisting, DistrictMap districtMap, WorldObject office, Settlement settlement)
Parameters
Returns
Spawn(User, Int32, Int32, Boolean, DistrictMap, Settlement)
Declaration
[ChatSubCommand]
public static DistrictMap Spawn(User user, int numDistricts = 20, int size = 5, bool useExisting = false, DistrictMap districtMap = null, Settlement settlement = null)
Parameters
Type |
Name |
Description |
User |
user |
|
System.Int32 |
numDistricts |
|
System.Int32 |
size |
|
System.Boolean |
useExisting |
|
DistrictMap |
districtMap |
|
Settlement |
settlement |
|
Returns