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Class DistrictCommands

Inheritance
System.Object
DistrictCommands
Namespace: Eco.Gameplay.LegislationSystem
Assembly: Eco.Gameplay.dll
Syntax
[ChatCommandHandler]
public static class DistrictCommands : Object

Methods

Add(User, Int32, District, DistrictMap)

Declaration
[ChatSubCommand]
public static void Add(User user, int radiusInPlots = 0, District district = null, DistrictMap map = null)
Parameters
Type Name Description
User user
System.Int32 radiusInPlots
District district
DistrictMap map

ClearMap(User, DistrictMap)

Declaration
[ChatSubCommand]
public static void ClearMap(User user, DistrictMap set)
Parameters
Type Name Description
User user
DistrictMap set

Districts()

Declaration
[ChatCommand]
public static void Districts()

Spawn(User, Int32, Int32, Boolean, DistrictMap, WorldObject, Settlement)

Declaration
public static DistrictMap Spawn(User user, int numDistricts, int size, bool useExisting, DistrictMap districtMap, WorldObject office, Settlement settlement)
Parameters
Type Name Description
User user
System.Int32 numDistricts
System.Int32 size
System.Boolean useExisting
DistrictMap districtMap
WorldObject office
Settlement settlement
Returns
Type Description
DistrictMap

Spawn(User, Int32, Int32, Boolean, DistrictMap, Settlement)

Declaration
[ChatSubCommand]
public static DistrictMap Spawn(User user, int numDistricts = 20, int size = 5, bool useExisting = false, DistrictMap districtMap = null, Settlement settlement = null)
Parameters
Type Name Description
User user
System.Int32 numDistricts
System.Int32 size
System.Boolean useExisting
DistrictMap districtMap
Settlement settlement
Returns
Type Description
DistrictMap
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