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Class WorldObject

Inheritance
System.Object
WorldObject
FoundationStoneObject
AxeCalorieBuffObject
GlobalCalorieBuffObject
CivicObject
SchoolSupplyStationObject
StudentsDeskObject
TeachersDeskObject
PunchCardObject
SharkJawsObject
PhysicsWorldObject
PipeEmitterObject
ClaimStakeObjectBase
ButtonObject
LogicGateObject
SwitchObject
Implements
INetObjectPriority
INetObject
INetObjectPosition
IPositionAndBounds
IUsable
IStorage
ISerializable
IRPCAuthChecks
ILinkableParameterized<LinkConfig>
ILinkable
IHasPosition
System.ComponentModel.INotifyPropertyChanged
IDeedOwned
IController
IViewController
IHasUniversalID
IPlayerUseTracking
INamed
IHasSerializableID
IThreadSafeSubscriptions
ISubscriptions<ThreadSafeSubscriptions>
ISubscriptions
IInteractionTargetPriority
IPermanentDestroyHandler
Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
public abstract class WorldObject : Object, INetObjectPriority, INetObject, INetObjectPosition, IPositionAndBounds, IUsable, IStorage, ISerializable, IRPCAuthChecks, ILinkableParameterized<LinkConfig>, ILinkable, IHasPosition, INotifyPropertyChanged, IDeedOwned, IController, IViewController, IHasUniversalID, IPlayerUseTracking, INamed, IHasSerializableID, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IInteractionTargetPriority, IPermanentDestroyHandler

Constructors

WorldObject()

Declaration
protected WorldObject()

Fields

AttachedTo

Declaration
public WorldObjectHandle AttachedTo
Field Value
Type Description
WorldObjectHandle

CreationItem

Declaration
public IPlaceableItem CreationItem
Field Value
Type Description
IPlaceableItem

enabled

Declaration
protected bool enabled
Field Value
Type Description
System.Boolean

IsHUDElement

Declaration
public bool IsHUDElement
Field Value
Type Description
System.Boolean

netEntity

Declaration
protected NetEntity netEntity
Field Value
Type Description
NetEntity

operating

Declaration
protected bool operating
Field Value
Type Description
System.Boolean

Properties

Active

Declaration
public bool Active { get; }
Property Value
Type Description
System.Boolean

AdminForceEnabled

Declaration
public bool AdminForceEnabled { get; }
Property Value
Type Description
System.Boolean

AllowResidentAccessIfCreator

Declaration
public virtual bool AllowResidentAccessIfCreator { get; }
Property Value
Type Description
System.Boolean

AnimatedStates

Declaration
public ControllerDictionary<string, object> AnimatedStates { get; }
Property Value
Type Description
ControllerDictionary<System.String, System.Object>

Auth

Declaration
public AuthComponent Auth { get; }
Property Value
Type Description
AuthComponent

Bounds

Declaration
public Rect Bounds { get; }
Property Value
Type Description
Rect

CachedSettlementAtPos

Get the settlement associate with this world object. Defined as the lowest level settlement that influences this position. This is cached data built from the influence map.

Declaration
public Settlement CachedSettlementAtPos { get; set; }
Property Value
Type Description
Settlement

CloseWhenDistant

Declaration
public virtual bool CloseWhenDistant { get; }
Property Value
Type Description
System.Boolean

Components

Declaration
[NewTooltipChildren]
public ThreadSafeList<WorldObjectComponent> Components { get; }
Property Value
Type Description
ThreadSafeList<WorldObjectComponent>

ControllerID

Declaration
public ref int ControllerID { get; }
Property Value
Type Description
System.Int32

CreatingItem

Declaration
public virtual IPlaceableItem CreatingItem { get; }
Property Value
Type Description
IPlaceableItem

Creator

Declaration
public User Creator { get; }
Property Value
Type Description
User

Description

Declaration
public virtual string Description { get; }
Property Value
Type Description
System.String

DisplayDescription

Declaration
public virtual LocString DisplayDescription { get; }
Property Value
Type Description
LocString

DisplayName

Declaration
public virtual LocString DisplayName { get; }
Property Value
Type Description
LocString

Enabled

Declaration
public bool Enabled { get; }
Property Value
Type Description
System.Boolean

FriendlyName

Declaration
public virtual string FriendlyName { get; }
Property Value
Type Description
System.String

GivenName

Declaration
protected string GivenName { get; }
Property Value
Type Description
System.String

HasTier

Declaration
public virtual bool HasTier { get; }
Property Value
Type Description
System.Boolean

ID

Declaration
public int ID { get; }
Property Value
Type Description
System.Int32

Initialized

Declaration
public bool Initialized { get; }
Property Value
Type Description
System.Boolean

InteractDistance

Declaration
public virtual float InteractDistance { get; }
Property Value
Type Description
System.Single

IsDestroyed

Declaration
public bool IsDestroyed { get; }
Property Value
Type Description
System.Boolean

LastSyncedPosition

Declaration
public Vector3i LastSyncedPosition { get; }
Property Value
Type Description
Vector3i

MarkedUpName

Declaration
public LocString MarkedUpName { get; }
Property Value
Type Description
LocString

Name

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String

NameOfCreator

Declaration
public string NameOfCreator { get; }
Property Value
Type Description
System.String

NetObjectCreationRealtime

Declaration
public double NetObjectCreationRealtime { get; set; }
Property Value
Type Description
System.Double

ObjectID

Declaration
public Guid ObjectID { get; }
Property Value
Type Description
System.Guid

Occupancy

Declaration
public List<BlockOccupancy> Occupancy { get; }
Property Value
Type Description
System.Collections.Generic.List<BlockOccupancy>

OccupancyInfo

Declaration
public OccupancyInfo OccupancyInfo { get; }
Property Value
Type Description
OccupancyInfo

OnAnyNameChanged

Declaration
public static ThreadSafeAction<WorldObject> OnAnyNameChanged { get; }
Property Value
Type Description
ThreadSafeAction<WorldObject>

OnEnableChange

Declaration
public ThreadSafeAction OnEnableChange { get; }
Property Value
Type Description
ThreadSafeAction

OnMovedEvent

Declaration
public ThreadSafeAction OnMovedEvent { get; }
Property Value
Type Description
ThreadSafeAction

OnOperatingChange

Declaration
public ThreadSafeAction OnOperatingChange { get; }
Property Value
Type Description
ThreadSafeAction

OnPositionChange

Declaration
public ThreadSafeAction OnPositionChange { get; }
Property Value
Type Description
ThreadSafeAction

Operating

Declaration
public bool Operating { get; }
Property Value
Type Description
System.Boolean

Outside

Declaration
public bool Outside { get; }
Property Value
Type Description
System.Boolean

Owners

Declaration
public IAlias Owners { get; }
Property Value
Type Description
IAlias

OwnersMarkedUpName

Declaration
public LocString OwnersMarkedUpName { get; }
Property Value
Type Description
LocString

PlacesBlocks

Declaration
public virtual bool PlacesBlocks { get; }
Property Value
Type Description
System.Boolean

PlotPos

Declaration
public PlotPos PlotPos { get; }
Property Value
Type Description
PlotPos

Position

Declaration
public Vector3 Position { get; set; }
Property Value
Type Description
System.Numerics.Vector3

Position3i

Declaration
public Vector3i Position3i { get; set; }
Property Value
Type Description
Vector3i

Priority

Declaration
public virtual float Priority { get; }
Property Value
Type Description
System.Single

Room

Declaration
public Room Room { get; }
Property Value
Type Description
Room

Rotation

Declaration
public Quaternion Rotation { get; set; }
Property Value
Type Description
Quaternion

StorageHandle

Declaration
public IPersistent StorageHandle { get; set; }
Property Value
Type Description
IPersistent

Subscriptions

Declaration
public ref ThreadSafeSubscriptions Subscriptions { get; }
Property Value
Type Description
ThreadSafeSubscriptions

TableTexture

Declaration
public virtual TableTextureMode TableTexture { get; }
Property Value
Type Description
TableTextureMode

TargetPriority

Declaration
public virtual InteractionTargetPriority TargetPriority { get; }
Property Value
Type Description
InteractionTargetPriority

Tier

Declaration
public virtual int Tier { get; }
Property Value
Type Description
System.Int32

Transient

Declaration
public virtual bool Transient { get; }
Property Value
Type Description
System.Boolean

UpdateChannel

Declaration
public NetworkChannel UpdateChannel { get; }
Property Value
Type Description
NetworkChannel

Using

Declaration
public bool Using { get; }
Property Value
Type Description
System.Boolean

UsingPlayers

Declaration
public ThreadSafeList<WeakReference> UsingPlayers { get; set; }
Property Value
Type Description
ThreadSafeList<System.WeakReference>

WorldObjectCreationTime

Declaration
public double WorldObjectCreationTime { get; }
Property Value
Type Description
System.Double

WorldOccupancy

Declaration
public List<Vector3i> WorldOccupancy { get; }
Property Value
Type Description
System.Collections.Generic.List<Vector3i>

WorldRange

Declaration
public WorldRange WorldRange { get; }
Property Value
Type Description
WorldRange

Methods

AddOccupancy(Type, List<BlockOccupancy>)

Declaration
public static void AddOccupancy(Type t, List<BlockOccupancy> occupancyList)
Parameters
Type Name Description
System.Type t
System.Collections.Generic.List<BlockOccupancy> occupancyList

AddOccupancy<T>(List<BlockOccupancy>)

Declaration
public static void AddOccupancy<T>(List<BlockOccupancy> occupancyList)
Parameters
Type Name Description
System.Collections.Generic.List<BlockOccupancy> occupancyList
Type Parameters
Name Description
T

AddOccupancyList(Type, BlockOccupancy[])

Declaration
public static void AddOccupancyList(Type declaringType, params BlockOccupancy[] blockOccupancyList)
Parameters
Type Name Description
System.Type declaringType
BlockOccupancy[] blockOccupancyList

AddOccupancyRule<T>(Func<WorldObject, OccupancyInfo>)

Adds a new dynamic predicate rule to the occupancy dictionary. Note that a predicate rule will be checked first before returning a normal occupancy.

Declaration
public static void AddOccupancyRule<T>(Func<WorldObject, OccupancyInfo> predicate)
    where T : WorldObject
Parameters
Type Name Description
System.Func<WorldObject, OccupancyInfo> predicate

Takes in a WorldObject instance and returns the occupancies.

Type Parameters
Name Description
T

CloseUIForAll(Boolean)

Force all viewers of the world object UI to close it

Declaration
public void CloseUIForAll(bool forceUncache)
Parameters
Type Name Description
System.Boolean forceUncache

ComponentsInitialized()

Called after all components have been initialized.

Declaration
protected virtual void ComponentsInitialized()

CreateEntity()

Called when the net entity is created.

Declaration
protected virtual void CreateEntity()

Destroy()

Declaration
public bool Destroy()
Returns
Type Description
System.Boolean

DestroyComponents()

Declaration
public void DestroyComponents()

DoInitializationSteps()

Perform the steps needed for initialization, which is called after OnCreate, and every server start.

Declaration
public void DoInitializationSteps()

FinishInitialize()

Declaration
public void FinishInitialize()

GetAnimatedState<T>(String)

Declaration
public T GetAnimatedState<T>(string name)
Parameters
Type Name Description
System.String name
Returns
Type Description
T
Type Parameters
Name Description
T

GetBounding(Type)

Declaration
public static Vector3i GetBounding(Type type)
Parameters
Type Name Description
System.Type type
Returns
Type Description
Vector3i

GetComponent(String)

Declaration
public WorldObjectComponent GetComponent(string typeName)
Parameters
Type Name Description
System.String typeName
Returns
Type Description
WorldObjectComponent

GetComponent(Type, String)

Declaration
public object GetComponent(Type componentType, string name = null)
Parameters
Type Name Description
System.Type componentType
System.String name
Returns
Type Description
System.Object

GetComponent<T>(String)

Declaration
public T GetComponent<T>(string name = null)
Parameters
Type Name Description
System.String name
Returns
Type Description
T
Type Parameters
Name Description
T

GetComponents<T>()

Declaration
public IEnumerable<T> GetComponents<T>()
Returns
Type Description
System.Collections.Generic.IEnumerable<T>
Type Parameters
Name Description
T

GetDeed()

Declaration
public Deed GetDeed()
Returns
Type Description
Deed

GetIcon(Type)

Declaration
public static string GetIcon(Type type)
Parameters
Type Name Description
System.Type type
Returns
Type Description
System.String

GetOccupancy(Type)

Declaration
public static List<BlockOccupancy> GetOccupancy(Type type)
Parameters
Type Name Description
System.Type type
Returns
Type Description
System.Collections.Generic.List<BlockOccupancy>

GetOccupancyInfo(Type)

Declaration
public static OccupancyInfo GetOccupancyInfo(Type type)
Parameters
Type Name Description
System.Type type
Returns
Type Description
OccupancyInfo

GetOccupancyRangeOrDefault(Type)

Returns a world range that encompasses the occupancy. This is an exclusive range.

Declaration
public static WorldRange GetOccupancyRangeOrDefault(Type type)
Parameters
Type Name Description
System.Type type
Returns
Type Description
WorldRange

GetOccupancyRangeWorldPos()

Return a world range that encompasses the whole object in its current position and occupancy.

Declaration
public WorldRange GetOccupancyRangeWorldPos()
Returns
Type Description
WorldRange

GetOccupancyType(BlockOccupancyType)

Declaration
public Ray GetOccupancyType(BlockOccupancyType type)
Parameters
Type Name Description
BlockOccupancyType type
Returns
Type Description
Ray

GetOccupiedPropertyPositions(Type, Vector3, Quaternion)

Returns all plots intersecting with occupied block positions.

Declaration
public static IEnumerable<PlotPos> GetOccupiedPropertyPositions(Type type, Vector3 pos, Quaternion rot)
Parameters
Type Name Description
System.Type type
System.Numerics.Vector3 pos
Quaternion rot
Returns
Type Description
System.Collections.Generic.IEnumerable<PlotPos>

GetOrCreateComponent<T>(String)

Declaration
public T GetOrCreateComponent<T>(string name = null)
    where T : WorldObjectComponent
Parameters
Type Name Description
System.String name
Returns
Type Description
T
Type Parameters
Name Description
T

HasComponent(Type, String)

Declaration
public bool HasComponent(Type componentType, string name = null)
Parameters
Type Name Description
System.Type componentType
System.String name
Returns
Type Description
System.Boolean

HasComponent<T>()

Declaration
public bool HasComponent<T>()
Returns
Type Description
System.Boolean
Type Parameters
Name Description
T

Initialize()

Initialize the object and components.

Declaration
protected virtual void Initialize()

InitializeComponents()

Declaration
public void InitializeComponents()

InteractOnComponent(Player, Type, String, InteractionTriggerInfo, InteractionTarget)

We create this RPC to allow calling an RPC on a component for which the client doesnt have a view, so it uses the world object + component type Note: this should be removed once we have a more general system for calling RPCs on sub-components

Declaration
public void InteractOnComponent(Player player, Type componentType, string methodName, InteractionTriggerInfo triggerInfo, InteractionTarget target)
Parameters
Type Name Description
Player player
System.Type componentType
System.String methodName
InteractionTriggerInfo triggerInfo
InteractionTarget target

IsAuthorized(User, AccessType)

Declaration
public bool IsAuthorized(User user, AccessType requiredAccess)
Parameters
Type Name Description
User user
AccessType requiredAccess
Returns
Type Description
System.Boolean

IsNotRelevant(INetObjectViewer)

Declaration
public virtual bool IsNotRelevant(INetObjectViewer viewer)
Parameters
Type Name Description
INetObjectViewer viewer
Returns
Type Description
System.Boolean

IsRelevant(INetObjectViewer)

Declaration
public virtual bool IsRelevant(INetObjectViewer viewer)
Parameters
Type Name Description
INetObjectViewer viewer
Returns
Type Description
System.Boolean

IsUpdated(INetObjectViewer)

Declaration
public virtual bool IsUpdated(INetObjectViewer viewer)
Parameters
Type Name Description
INetObjectViewer viewer
Returns
Type Description
System.Boolean

LateTick()

Declaration
public virtual void LateTick()

LateTickComponents()

Declaration
public void LateTickComponents()

MoveWorldObjectTo(Vector3i, Quaternion)

Moves world object by updating position, rotation, block occupancy and triggers moved events.

Declaration
public void MoveWorldObjectTo(Vector3i pos, Quaternion rot)
Parameters
Type Name Description
Vector3i pos
Quaternion rot

OnAdd(User, WrappedWorldPosition3, Quaternion, Boolean, WorldObject)

Declaration
public Task OnAdd(User creator, WrappedWorldPosition3 position, Quaternion rotation, bool allowAsync = true, WorldObject attachedToWorldObject = null)
Parameters
Type Name Description
User creator
WrappedWorldPosition3 position
Quaternion rotation
System.Boolean allowAsync
WorldObject attachedToWorldObject
Returns
Type Description
System.Threading.Tasks.Task

OnAuthChanged()

Declaration
public void OnAuthChanged()

OnAuthSet(Deed)

Declaration
public void OnAuthSet(Deed deed)
Parameters
Type Name Description
Deed deed

OnClick(Player)

Declaration
public void OnClick(Player clickingPlayer)
Parameters
Type Name Description
Player clickingPlayer

OnCreatePostInitialize()

Called upon creation, after all components have been initialized.

Declaration
protected virtual void OnCreatePostInitialize()

OnCreatePreInitialize()

Called before components are created at all.

Declaration
protected virtual void OnCreatePreInitialize()

OnDestroy()

Method called from Destroy() when world object destroys. May be overriden in inherited classes.

Declaration
protected virtual void OnDestroy()

OnLinkClicked(TooltipOrigin, TooltipClickContext, User)

Declaration
public void OnLinkClicked(TooltipOrigin origin, TooltipClickContext clickContext, User user)
Parameters
Type Name Description
TooltipOrigin origin
TooltipClickContext clickContext
User user

OnPermanentDestroy()

Declaration
public virtual void OnPermanentDestroy()

OnUsingPlayersChange()

Declaration
public void OnUsingPlayersChange()

OpenUI(Player)

Declaration
public void OpenUI(Player player)
Parameters
Type Name Description
Player player

PlaceWorldObjectBlocks(WorldObject)

Declaration
public void PlaceWorldObjectBlocks(WorldObject attachedToWorldObject)
Parameters
Type Name Description
WorldObject attachedToWorldObject

PostAdd()

Declaration
public void PostAdd()

PostInitialize()

For when you have autogen and non-autogen halves of a class that both want to override Initialize. Currently Initalize always happens in the autogen file. Any initalization that happens in PostInitialize will override changes from Initalize.

Declaration
protected virtual void PostInitialize()

ReceiveInitialState(BSONObject)

Declaration
public virtual void ReceiveInitialState(BSONObject bsonObj)
Parameters
Type Name Description
BSONObject bsonObj

ReceiveUpdate(BSONObject)

Declaration
public virtual void ReceiveUpdate(BSONObject bsonObj)
Parameters
Type Name Description
BSONObject bsonObj

ReceiveUpdateComponents(BSONObject)

Declaration
public void ReceiveUpdateComponents(BSONObject bsonObj)
Parameters
Type Name Description
BSONObject bsonObj

ReleaseUIComponents()

Releases UI opened by the client. Usually it means to detach all UI components so they may release resources on client and stop receiving component updates. Some UIs may be opened without consumer access so we shouldn't ask any access for RPC to release it.

Declaration
public HashSet<int> ReleaseUIComponents()
Returns
Type Description
System.Collections.Generic.HashSet<System.Int32>

RoomUpdated()

Declaration
public virtual void RoomUpdated()

SendInitialState(BSONObject, INetObjectViewer)

Declaration
public virtual void SendInitialState(BSONObject bsonObj, INetObjectViewer viewer)
Parameters
Type Name Description
BSONObject bsonObj
INetObjectViewer viewer

SendInitialStateComponents(BSONObject, INetObjectViewer)

Declaration
public void SendInitialStateComponents(BSONObject bsonObj, INetObjectViewer viewer)
Parameters
Type Name Description
BSONObject bsonObj
INetObjectViewer viewer

SendUIComponents(Player)

Sends UI components to the player. See WorldObjectComponentClientAvailability.

Declaration
public void SendUIComponents(Player player)
Parameters
Type Name Description
Player player

SendUpdate(BSONObject, INetObjectViewer)

Declaration
public virtual void SendUpdate(BSONObject bsonObj, INetObjectViewer viewer)
Parameters
Type Name Description
BSONObject bsonObj
INetObjectViewer viewer

SendUpdateComponents(BSONObject, INetObjectViewer)

Declaration
public void SendUpdateComponents(BSONObject bsonObj, INetObjectViewer viewer)
Parameters
Type Name Description
BSONObject bsonObj
INetObjectViewer viewer

SetAdminForceEnabled(Boolean)

Can be called to force this to be enabled, regardless of component enabled sates.

Declaration
public void SetAdminForceEnabled(bool set)
Parameters
Type Name Description
System.Boolean set

SetAnimatedState(String, Boolean)

Declaration
public void SetAnimatedState(string name, bool val)
Parameters
Type Name Description
System.String name
System.Boolean val

SetAnimatedState(String, Single)

Declaration
public void SetAnimatedState(string name, float val)
Parameters
Type Name Description
System.String name
System.Single val

SetAnimatedState(String, String)

Declaration
public void SetAnimatedState(string name, string val)
Parameters
Type Name Description
System.String name
System.String val

SetComponentsParent()

Declaration
public void SetComponentsParent()

SetDirty()

Declaration
public void SetDirty()

SetName(Player, String)

Declaration
public virtual void SetName(Player player, string newName)
Parameters
Type Name Description
Player player
System.String newName

SetName(String)

Declaration
public void SetName(string newName)
Parameters
Type Name Description
System.String newName

SyncPositionAndRotation()

Declaration
public void SyncPositionAndRotation()

Tick()

Declaration
public virtual void Tick()

TickComponents()

Declaration
public void TickComponents()

ToggleAnimatedState(Player, String)

Toggles the animated state with given name to its opposite state, assuming the calling player has at least consumer access.

Declaration
public void ToggleAnimatedState(Player player, string name)
Parameters
Type Name Description
Player player
System.String name
Remarks

Extra useful for modders that would like to include a variety of states and control them in different ways (e.g.: Player input to turn lights on/off while driving a vehicle).

ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String

TriggerAnimatedEvent(String)

Declaration
public void TriggerAnimatedEvent(string name)
Parameters
Type Name Description
System.String name

TryGetComponent<T>(out T)

Declaration
public bool TryGetComponent<T>(out T component)
    where T : WorldObjectComponent
Parameters
Type Name Description
T component
Returns
Type Description
System.Boolean
Type Parameters
Name Description
T

UILink(Int32, Type, Boolean)

Declaration
public static LocString UILink(int num, Type worldObjectType, bool plural = false)
Parameters
Type Name Description
System.Int32 num
System.Type worldObjectType
System.Boolean plural
Returns
Type Description
LocString

UILink(Type, Boolean)

Declaration
public static LocString UILink(Type worldObjectType, bool plural = false)
Parameters
Type Name Description
System.Type worldObjectType
System.Boolean plural
Returns
Type Description
LocString

UILink<T>(Boolean)

Declaration
public static LocString UILink<T>(bool plural = false)
    where T : WorldObject
Parameters
Type Name Description
System.Boolean plural
Returns
Type Description
LocString
Type Parameters
Name Description
T

UILinkContent()

Declaration
public LocString UILinkContent()
Returns
Type Description
LocString

UILinkContent(LinkConfig)

Declaration
public LocString UILinkContent(LinkConfig config)
Parameters
Type Name Description
LinkConfig config
Returns
Type Description
LocString

UpdateEnabledAndOperating()

Declaration
public void UpdateEnabledAndOperating()

Use(Player, InteractionTarget, InteractionTriggerInfo, String)

Declaration
public virtual void Use(Player player, InteractionTarget target, InteractionTriggerInfo triggerInfo, string ui = "WorldObjectUI")
Parameters
Type Name Description
Player player
InteractionTarget target
InteractionTriggerInfo triggerInfo
System.String ui

Events

PropertyChanged

Declaration
public event PropertyChangedEventHandler PropertyChanged
Event Type
Type Description
System.ComponentModel.PropertyChangedEventHandler

SyncPositionEvent

Declaration
public event Action SyncPositionEvent
Event Type
Type Description
System.Action

Implements

INetObjectPriority
INetObject
INetObjectPosition
IPositionAndBounds
IUsable
IStorage
ISerializable
IRPCAuthChecks
ILinkableParameterized<T>
ILinkable
IHasPosition
System.ComponentModel.INotifyPropertyChanged
IDeedOwned
IController
IViewController
IHasUniversalID
IPlayerUseTracking
INamed
IHasSerializableID
IThreadSafeSubscriptions
ISubscriptions<TSubscriptionsList>
ISubscriptions
IInteractionTargetPriority
IPermanentDestroyHandler

Extension Methods

WorldObjectDebugUtil.ThrowIfNotRunning(WorldObject)
SurfaceExtensions.AllAttachedRecursiveAndSelf(WorldObject)
PointOfInterestManager.AddAsPOI(WorldObject, String)
PointOfInterestManager.RemoveAsPOI(WorldObject, String)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
WorldObjectUtil.SimTickDelta(WorldObject)
WorldObjectUtil.CheckForPickUpAsync(WorldObject, Player, Boolean)
WorldObjectUtil.SelfAndComponentsWithInterface<T>(WorldObject)
WorldObjectUtil.DestroyAndReturnInventories(WorldObject, LocString)
WorldObjectUtil.ReturnAllInventoriesToCreator(WorldObject, LocString)
WorldObjectUtil.ForceReturnPropertyObject(WorldObject)
WorldObjectUtil.TryPickUpNow(WorldObject, Player, Inventory, Single, Boolean)
WorldObjectUtil.TryPickUp(WorldObject, GameActionPack, Player, Inventory, Single, Boolean, AccessType)
WorldObjectUtil.TryPickupComponents(WorldObject, WorldObjectUtil.PickupType, Inventory, User, GameActionPack, AccessType, Boolean)
OccupancyUtils.LocalToWorld(WorldObject, Ray)
OccupancyUtils.LocalToWorld(WorldObject, Vector3i)
OccupancyUtils.GroundBelow(WorldObject)
SettlementUtils.GetSettlementsAtPos(WorldObject)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
ILinkableTooltipLibrary.WorldObjectLinkClicked(WorldObject, TooltipOrigin)
WorldObjectsTooltipLibrary.OwnerTooltip(WorldObject)
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