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Class Continue

Determines flow when processing several things, used as a return value.

Inheritance
System.Object
Continue
Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public sealed class Continue : Enum

Fields

Continue

Declaration
public const Continue Continue
Field Value
Type Description
Continue

Stop

Declaration
public const Continue Stop
Field Value
Type Description
Continue

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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