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Class OccupancyRequirementComponent

Will enable/disable worldobject status if it passes through the world object placement requirements, by default the worldObject will use a surface side from the defined occupancy position to calculate placement requirements, and some specific ones will use surface requirement for more complex requirements

Inheritance
System.Object
WorldObjectComponent
OccupancyRequirementComponent
Implements
ILinkable
IOwned
IController
IViewController
IHasUniversalID
IHasSerializableID
IRPCAuthChecks
System.ComponentModel.INotifyPropertyChanged
IThreadSafeSubscriptions
ISubscriptions<ThreadSafeSubscriptions>
ISubscriptions
IHasInteractions
IChunkSubscriber
Inherited Members
WorldObjectComponent.IsRPCAuthorized(IWorldObserver, AccessType, Object[])
WorldObjectComponent.PostInitialize()
WorldObjectComponent.OnCreate()
WorldObjectComponent.Destroy()
WorldObjectComponent.Tick()
WorldObjectComponent.LateTick()
WorldObjectComponent.TryPickup(Player, InventoryChangeSet, Inventory, Boolean)
WorldObjectComponent.OnPickup(Player)
WorldObjectComponent.OnBeforeObjectMoved()
WorldObjectComponent.OnAfterObjectMoved()
WorldObjectComponent.OnLinkClicked(TooltipOrigin, TooltipClickContext, User)
WorldObjectComponent.UILinkContent()
WorldObjectComponent.Parent
WorldObjectComponent.Name
WorldObjectComponent.IconName
WorldObjectComponent.ForceActiveTab
WorldObjectComponent.ComponentPrefabName
WorldObjectComponent.ComponentTabName
WorldObjectComponent.IsDestroyed
WorldObjectComponent.Availability
WorldObjectComponent.ShouldRequestEverything
WorldObjectComponent.Owners
WorldObjectComponent.ControllerID
WorldObjectComponent.IOwned.Deed
WorldObjectComponent.Subscriptions
WorldObjectComponent.PropertyChanged
Namespace: Eco.Gameplay.Occupancy
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
[RequireComponent]
public class OccupancyRequirementComponent : WorldObjectComponent, ILinkable, IOwned, IController, IViewController, IHasUniversalID, IHasSerializableID, IRPCAuthChecks, INotifyPropertyChanged, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IHasInteractions, IChunkSubscriber

Constructors

OccupancyRequirementComponent()

Declaration
public OccupancyRequirementComponent()

Properties

Enabled

Declaration
public override bool Enabled { get; }
Property Value
Type Description
System.Boolean
Overrides
WorldObjectComponent.Enabled

LastChunkUpdateTime

Declaration
public double LastChunkUpdateTime { get; set; }
Property Value
Type Description
System.Double

MaxQueuedChunkUpdateTime

Declaration
public float MaxQueuedChunkUpdateTime { get; }
Property Value
Type Description
System.Single

QueuedChunkUpdateTime

Declaration
public double QueuedChunkUpdateTime { get; set; }
Property Value
Type Description
System.Double

UpdateFrequencySec

Declaration
public float UpdateFrequencySec { get; }
Property Value
Type Description
System.Single

Methods

ChunksChanged()

Declaration
public void ChunksChanged()

Initialize()

Declaration
public override void Initialize()
Overrides
WorldObjectComponent.Initialize()

RelevantChunkPositions()

Declaration
public IEnumerable<Vector3i> RelevantChunkPositions()
Returns
Type Description
System.Collections.Generic.IEnumerable<Vector3i>

Implements

ILinkable
IOwned
IController
IViewController
IHasUniversalID
IHasSerializableID
IRPCAuthChecks
System.ComponentModel.INotifyPropertyChanged
IThreadSafeSubscriptions
ISubscriptions<TSubscriptionsList>
ISubscriptions
IHasInteractions
IChunkSubscriber

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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