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Class PipePayload

Inheritance
System.Object
PipePayload
Namespace: Eco.Gameplay.Pipes
Assembly: Eco.Gameplay.dll
Syntax
public sealed class PipePayload : ValueType

Constructors

PipePayload(Type, Single, Single)

Declaration
public PipePayload(Type itemType, float amount, float time)
Parameters
Type Name Description
System.Type itemType
System.Single amount
System.Single time

Fields

Amount

Declaration
public readonly float Amount
Field Value
Type Description
System.Single

ItemType

Declaration
public readonly Type ItemType
Field Value
Type Description
System.Type

Time

Declaration
public readonly float Time
Field Value
Type Description
System.Single

Properties

Item

Declaration
public Item Item { get; }
Property Value
Type Description
Item

Methods

Signal(Single)

Declaration
public static PipePayload Signal(float level)
Parameters
Type Name Description
System.Single level
Returns
Type Description
PipePayload

WithAmount(Single)

Declaration
public PipePayload WithAmount(float amount)
Parameters
Type Name Description
System.Single amount
Returns
Type Description
PipePayload

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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