Class ConstantHighlightInfo
Used for combining Object to highlight and the purpose "marker" to store in main dict of entities to highlight.
Inheritance
System.Object
ConstantHighlightInfo
Assembly: Eco.Gameplay.dll
Syntax
public sealed class ConstantHighlightInfo : ValueType, IEquatable<ConstantHighlightInfo>
Properties
HighlightPurpose
Declaration
public HighlightPurpose HighlightPurpose { get; set; }
Property Value
ObjectToHighLight
Declaration
public INetObjectPosition ObjectToHighLight { get; set; }
Property Value
Methods
Equals(ConstantHighlightInfo)
Declaration
public bool Equals(ConstantHighlightInfo other)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
System.Object |
obj |
|
Returns
Type |
Description |
System.Boolean |
|
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type |
Description |
System.Int32 |
|
ToString()
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
|
Operators
Equality(ConstantHighlightInfo, ConstantHighlightInfo)
Declaration
public static bool operator ==(ConstantHighlightInfo left, ConstantHighlightInfo right)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Inequality(ConstantHighlightInfo, ConstantHighlightInfo)
Declaration
public static bool operator !=(ConstantHighlightInfo left, ConstantHighlightInfo right)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Implements
System.IEquatable<>
Extension Methods