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Class SettlementFounded

Inheritance
System.Object
GameAction
AggregatableAction
InteractAction
SettlementFounded
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
ISyncedAction
Inherited Members
InteractAction.Citizen
InteractAction.ActionLocation
InteractAction.AccessNeeded
InteractAction.SettlementScopes
InteractAction.SyncObject
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.DryRun
GameAction.ControllerID
Namespace: Eco.Gameplay.Settlements.Civics
Assembly: Eco.Gameplay.dll
Syntax
[CannotBePrevented]
public class SettlementFounded : InteractAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IUserGameAction, IPositionGameAction, IAuthGameAction, IController, IViewController, IHasUniversalID, ISyncedAction

Constructors

SettlementFounded()

Declaration
public SettlementFounded()

Properties

Settlement

Declaration
public Settlement Settlement { get; set; }
Property Value
Type Description
Settlement

SettlementType

Declaration
public Item SettlementType { get; set; }
Property Value
Type Description
Item

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
ISyncedAction

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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