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Class StartHomestead

Inheritance
System.Object
GameAction
AggregatableAction
InteractAction
StartHomestead
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
ISyncedAction
Inherited Members
InteractAction.Citizen
InteractAction.ActionLocation
InteractAction.AccessNeeded
InteractAction.SettlementScopes
InteractAction.SyncObject
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.ControllerID
Namespace: Eco.Gameplay.Settlements.Civics
Assembly: Eco.Gameplay.dll
Syntax
public class StartHomestead : InteractAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IUserGameAction, IPositionGameAction, IAuthGameAction, IController, IViewController, IHasUniversalID, ISyncedAction

Constructors

StartHomestead()

Declaration
public StartHomestead()

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
IController
IViewController
IHasUniversalID
ISyncedAction

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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