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Class UserSubTaskCarvePath

Task for following player's progress towards carving path around (as example, learning machete)

Inheritance
System.Object
UserSubTask
UserSubTaskSubscribe<Plant, System.Object, System.Boolean>
UserSubTaskCarvePath
Implements
IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged
Inherited Members
UserSubTaskSubscribe<Plant, Object, Boolean>.IsComplete(Plant, Object, Boolean)
UserSubTaskSubscribe<Plant, Object, Boolean>.CheckComplete(Plant, Object, Boolean)
UserSubTaskSubscribe<Plant, Object, Boolean>.OnInit()
UserSubTaskSubscribe<Plant, Object, Boolean>.OnDeInit()
UserSubTaskSubscribe<Plant, Object, Boolean>.Subscription
UserSubTask.user
UserSubTask.OnComplete
UserSubTask.OnReset
UserSubTask.Init(User)
UserSubTask.DeInit()
UserSubTask.OnInit()
UserSubTask.OnDeInit()
UserSubTask.SetSelected(Boolean)
UserSubTask.Added()
UserSubTask.Reset(Boolean)
UserSubTask.CompleteTask()
UserSubTask.Name
UserSubTask.CompletesPrevious
UserSubTask.GiveItem
UserSubTask.WaitForPrevious
UserSubTask.Resettable
UserSubTask.Text
UserSubTask.Complete
UserSubTask.CheckBox
UserSubTask.PointToUIElement
UserSubTask.ArrowDirection
UserSubTask.DiscordLink
UserSubTask.HideRestUntilPrevDone
UserSubTask.ControllerID
UserSubTask.PropertyChanged
Namespace: Eco.Gameplay.Tutorial.Internal
Assembly: Eco.Gameplay.dll
Syntax
public class UserSubTaskCarvePath : UserSubTaskSubscribe<Plant, object, bool>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged

Constructors

UserSubTaskCarvePath()

Declaration
public UserSubTaskCarvePath()

Fields

ItemName

Declaration
public string ItemName
Field Value
Type Description
System.String

TargetCount

Declaration
public int TargetCount
Field Value
Type Description
System.Int32

Properties

Subscription

Declaration
protected override ThreadSafeAction<Plant, object, bool> Subscription { get; }
Property Value
Type Description
ThreadSafeAction<Plant, System.Object, System.Boolean>
Overrides
Eco.Gameplay.Tutorial.UserSubTaskSubscribe<Eco.Simulation.Agents.Plant, System.Object, System.Boolean>.Subscription

Methods

IsComplete(Plant, Object, Boolean)

Decrement plants count until zero and pass when selected required tool

Declaration
protected override bool IsComplete(Plant plant, object killer, bool destroyed)
Parameters
Type Name Description
Plant plant
System.Object killer
System.Boolean destroyed
Returns
Type Description
System.Boolean
Overrides
Eco.Gameplay.Tutorial.UserSubTaskSubscribe<Eco.Simulation.Agents.Plant, System.Object, System.Boolean>.IsComplete(Eco.Simulation.Agents.Plant, System.Object, System.Boolean)

Implements

IController
IViewController
IHasUniversalID
System.ComponentModel.INotifyPropertyChanged

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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