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Namespace Eco.Gameplay.Tutorial.Internal

Classes

UserSubTaskAcquireItem

UserSubTaskAddMarker

UserSubTaskAllSkillsDisplayed

UserSubTaskAnyFoodItem

UserSubTaskAvatarObservation

UserSubTaskCameraSwitch

UserSubTaskCameraZoom

UserSubTaskCarry

UserSubTaskCarvePath

Task for following player's progress towards carving path around (as example, learning machete)

UserSubTaskChopLog

UserSubTaskChopTree

UserSubTaskClaimProperty

UserSubTaskCloseUI

UserSubTaskCollectItems

UserSubTaskConditional

UserSubTaskContributeLabor

UserSubTaskCreateRubble

UserSubTaskDepositToWorkOrder

UserSubTaskEat

UserSubTaskFormSet

UserSubTaskFOVZoom

UserSubTaskInsertItems

UserSubTaskInteract

Detects a count of interactions using an item with a name containing a given string

UserSubTaskJump

UserSubTaskMarkerOptions

UserSubTaskMinimapDropdown

UserSubTaskMinimapOpen

UserSubTaskMinimapTooltip

UserSubTaskMove

UserSubTaskMoveInVehicle

UserSubTaskOpenedDiscord

UserSubTaskOpenUI

UserSubTaskPlaceOrOpenWorldObject

Triggers when a world object is placed or its UI is opened. Can also auto-complete if an existing matching object is nearby.

UserSubTaskPlayerNearby

Completes when another player comes within a specified distance of this user. Auto-completes if no other players are online (single-player scenario).

UserSubTaskRecipeComplete

UserSubTaskRoomAdded

UserSubTaskSelectRecipe

UserSubTaskShowCursor

UserSubTaskSitAtTable

Completes when the user sits in a chair at a table on their owned deed. Optionally checks for food on the table.

UserSubTaskSkill

UserSubTaskSkill.SpecialtyRequirement

UserSubTaskSkillExp

UserSubTaskSleeping

UserSubTaskStore

UserSubTaskToolBarSelect

UserSubTaskToolBarSelectTool

UserSubTaskTooltip

UserSubTaskTooltipOpened

Completes once the player opens a tooltip that derived from ItemType ///

UserSubTaskUITab

UserSubTaskViewMeteor

UserWorkOrderSubTask

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