Class UserSubTaskRoomAdded
Inheritance
System.Object
UserSubTaskRoomAdded
Inherited Members
Namespace: Eco.Gameplay.Tutorial.Internal
Assembly: Eco.Gameplay.dll
Syntax
public class UserSubTaskRoomAdded : UserSubTaskSubscribe<IEnumerable<Room>>, IController, IViewController, IHasUniversalID, INotifyPropertyChanged
Constructors
UserSubTaskRoomAdded()
Declaration
public UserSubTaskRoomAdded()
Fields
RoomsRequired
Declaration
public int RoomsRequired
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
Subscription
Declaration
protected override ThreadSafeAction<IEnumerable<Room>> Subscription { get; }
Property Value
Type | Description |
---|---|
ThreadSafeAction<System.Collections.Generic.IEnumerable<Room>> |
Overrides
Eco.Gameplay.Tutorial.UserSubTaskSubscribe<System.Collections.Generic.IEnumerable<Eco.Gameplay.Rooms.Room>>.Subscription
Methods
IsComplete(IEnumerable<Room>)
Declaration
protected override bool IsComplete(IEnumerable<Room> rooms)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IEnumerable<Room> | rooms |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
Eco.Gameplay.Tutorial.UserSubTaskSubscribe<System.Collections.Generic.IEnumerable<Eco.Gameplay.Rooms.Room>>.IsComplete(System.Collections.Generic.IEnumerable<Eco.Gameplay.Rooms.Room>)
OnInit()
Declaration
protected override void OnInit()
Overrides
Eco.Gameplay.Tutorial.UserSubTaskSubscribe<System.Collections.Generic.IEnumerable<Eco.Gameplay.Rooms.Room>>.OnInit()
Implements
System.ComponentModel.INotifyPropertyChanged