Show / Hide Table of Contents

Interface IHasCreationTime

When creating an entity to be used with PartitionedData<TPartition, TEntry> it needs to have a creation time entry to determine if a new data partition should be created alongside a new entry.

Namespace: Eco.Gameplay.Utils
Assembly: Eco.Gameplay.dll
Syntax
public interface IHasCreationTime

Properties

TimeSeconds

Declaration
double TimeSeconds { get; }
Property Value
Type Description
System.Double

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾