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Namespace Eco.Gameplay.Utils

Classes

AttributeCache<T>

AuthUtils

Static utility methods for working with the authorization component.

BlockUtils

ClientCanSelectAndAddAttribute

ClientSetViewExtensions

CommandsUtil

ConfirmDeleteAttribute

ControllerUtils

CountdownExtensions

Functions that modify immutable countdowns to return a new countdown.

DateTimeExtensions

DateTimeUtils

DeltaControllerHashSet<T>

Set of controllers supporting delta updates. It need to register all consumers (clients) who work with set (i.e. when Player login/logout) and then regular callSyncDeltas() to sync updates and initial states for new consumers.

DeltaControllerHashSetBase

Base class factored out just so we can call an RPC (because RPCs dont work on generic types without it)

EditOptions

FloatExtensions

GameplayDebugUtils

GameSet

IHasEditablePropertiesExtensions

Invitations

ItemTracker

LaborUtils

ListFactory

MessagingUtils

NotificationsUtils

PartitionedData<TPartition, TEntry>

Partitioned data is used for high update frequency data such as Chat and Notifications. For each new day, a new data partition will be created and since each individual data partition is IStorage, they are saved separately and that heavily enhances serialization speed, because only the active partition needs to be saved on updates as the previous ones are locked.

PhysicsDebugCommands

Commands that are related to debugging physics and making failure tests.

Picker

PickerObject

A picker that targets objects. Contract clauses use this to determine the target of their operation.

PickerProperty

A picker that targets a property. Contract clauses use this to determine the target of their operation.

PickerTracker

PickerUtils

PlayerUseTracking

PopupEditAttribute

Tag properties with this to allow clients to call an 'EditProperty' RPC to open a popup that edits them.

PreservedValue

PreservedValue.ValueRequester

ProfanityUtils

Utility functions for interacting with Eco's profanity check system.

RecipeUtils

ResultExtensions

RouteManagerUtil

Route Manager helper methods specific to Eco.Gameplay.

SimpleEntry

SimpleEntry.NamingOptions

SingleEditingUser

SpawnLocationUtil

StackExtensions

SyncedString

SyncedStringList

TestUtils

TimedSet<T>

TooltipUtil

UserCommands

XMLUtils

Interfaces

IDataPartition<T>

This interface provides a minimalistic list interface and acts as a unified base for both the partitioned data and each individual data partition.

IHasClientControlledContainers

IHasCreationTime

When creating an entity to be used with PartitionedData<TPartition, TEntry> it needs to have a creation time entry to determine if a new data partition should be created alongside a new entry.

IHasEditableProperties

IHasTeleportOption

IPlayerUseTracking

Interface for things that get callbacks and track the using players (world objects).

IRemovableEntry

Any entry that implement that should be able to remove it from its collection. By example can be used to remove directly entries from some registrar.

ISingleEditingUser

This is used when we want an object to be edited by only one user at one time (but can be viewed by multiple users concurrently which we add to the UsingPlayers list).

IStoredDataPartition<T>

A minimalistic list interface with thread safe entries list for storage purposes.

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