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Interface IPlayerUseTracking

Interface for things that get callbacks and track the using players (world objects).

Namespace: Eco.Gameplay.Utils
Assembly: Eco.Gameplay.dll
Syntax
public interface IPlayerUseTracking

Properties

UsingPlayers

Declaration
ThreadSafeList<WeakReference> UsingPlayers { get; set; }
Property Value
Type Description
ThreadSafeList<System.WeakReference>

Methods

OnUsingPlayersChange()

Declaration
virtual void OnUsingPlayersChange()

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
UIUtils.CloseUIForAllPlayers(IPlayerUseTracking, String, Boolean, Func<Player, BSONObject>)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
PlayerUseTracking.IncrementUsing(IPlayerUseTracking, Player)
PlayerUseTracking.DecrementUsing(IPlayerUseTracking, Player)
PlayerUseTracking.ClearAllPlayers(IPlayerUseTracking)
PlayerUseTracking.ForEachPlayer(IPlayerUseTracking, Action<Player>)
PlayerUseTracking.IsBeingUsed(IPlayerUseTracking)
PlayerUseTracking.GetPlayersNames(IPlayerUseTracking)
TypeTooltipExtensions.UILinkGeneric(Object)
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