Class AudioFadeModel
The distance model for a positional channel, which determines the algorithm to use when computing attenuation.
Inheritance
System.Object
AudioFadeModel
Namespace: Eco.Gameplay.Voice
Assembly: Eco.Gameplay.dll
Syntax
public sealed class AudioFadeModel : Enum
Fields
ExponentialByDistance
Voice within conversational distance is louder, but fades quickly beyond it.
Declaration
public const AudioFadeModel ExponentialByDistance
Field Value
Type | Description |
---|---|
AudioFadeModel |
InverseByDistance
Fades voice quickly at first, buts slows down as you get further from conversational distance.
Declaration
public const AudioFadeModel InverseByDistance
Field Value
Type | Description |
---|---|
AudioFadeModel |
LinearByDistance
Fades voice slowly at first, but speeds up as you get further from conversational distance.
Declaration
public const AudioFadeModel LinearByDistance
Field Value
Type | Description |
---|---|
AudioFadeModel |
value__
Declaration
public int value__
Field Value
Type | Description |
---|---|
System.Int32 |