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Class AudioFadeModel

The distance model for a positional channel, which determines the algorithm to use when computing attenuation.

Inheritance
System.Object
AudioFadeModel
Namespace: Eco.Gameplay.Voice
Assembly: Eco.Gameplay.dll
Syntax
public sealed class AudioFadeModel : Enum

Fields

ExponentialByDistance

Voice within conversational distance is louder, but fades quickly beyond it.

Declaration
public const AudioFadeModel ExponentialByDistance
Field Value
Type Description
AudioFadeModel

InverseByDistance

Fades voice quickly at first, buts slows down as you get further from conversational distance.

Declaration
public const AudioFadeModel InverseByDistance
Field Value
Type Description
AudioFadeModel

LinearByDistance

Fades voice slowly at first, but speeds up as you get further from conversational distance.

Declaration
public const AudioFadeModel LinearByDistance
Field Value
Type Description
AudioFadeModel

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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