Show / Hide Table of Contents

Class WorldObjectDebugUtil.DeluxeSpawnFlags

Inheritance
System.Object
WorldObjectDebugUtil.DeluxeSpawnFlags
Namespace: Eco.Gameplay
Assembly: Eco.Gameplay.dll
Syntax
public sealed class DeluxeSpawnFlags : Enum

Fields

AllGoodies

Declaration
public const WorldObjectDebugUtil.DeluxeSpawnFlags AllGoodies
Field Value
Type Description
WorldObjectDebugUtil.DeluxeSpawnFlags

DisableRoomReqs

Declaration
public const WorldObjectDebugUtil.DeluxeSpawnFlags DisableRoomReqs
Field Value
Type Description
WorldObjectDebugUtil.DeluxeSpawnFlags

ForceBuilding

Declaration
public const WorldObjectDebugUtil.DeluxeSpawnFlags ForceBuilding
Field Value
Type Description
WorldObjectDebugUtil.DeluxeSpawnFlags

SpawnStorage

Declaration
public const WorldObjectDebugUtil.DeluxeSpawnFlags SpawnStorage
Field Value
Type Description
WorldObjectDebugUtil.DeluxeSpawnFlags

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

VerifyObjectEnabled

Declaration
public const WorldObjectDebugUtil.DeluxeSpawnFlags VerifyObjectEnabled
Field Value
Type Description
WorldObjectDebugUtil.DeluxeSpawnFlags

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾