Show / Hide Table of Contents

Class AnimalAttackPattern

Inheritance
System.Object
AnimalAttackPattern
Namespace: Eco.Shared.Items
Assembly: Eco.Shared.dll
Syntax
[Localized(true, false, "", false)]
public sealed class AnimalAttackPattern : Enum

Fields

AttackNormally

Declaration
[LocDescription("Default animals behavior. Animals will attack unprovoked and defend.")]
public const AnimalAttackPattern AttackNormally
Field Value
Type Description
AnimalAttackPattern

DefensiveOnly

Declaration
[LocDescription("Animals would not attack unprovoked. Only defend.")]
public const AnimalAttackPattern DefensiveOnly
Field Value
Type Description
AnimalAttackPattern

None

Declaration
[LocDescription("Animals will always flee and do not attack in any case.")]
public const AnimalAttackPattern None
Field Value
Type Description
AnimalAttackPattern

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

Extension Methods

CommandLine.FeedFromCommandLine(Object)
CommandLine.ToCommandLineArgs(Object, Func<Object, Boolean>)
ListUtil.DepthFirstTraversal<T>(T, Func<T, IEnumerable<T>>)
EnumerableExtensions.SingleItemAsEnumerable<T>(T)
EventUtils.RaiseEvent<TEventArgs>(Object, String, TEventArgs)
PredicateUtils.MatchesAll<TEnumerable, T>(T, TEnumerable)
PredicateUtils.MatchesAll<T>(T, Func<T, Boolean>[])
PredicateUtils.MatchesAny<TEnumerable, T>(T, TEnumerable)
ReflectionUtils.PropertyValue<T>(Object, PropertyInfo)
ReflectionUtils.TryGetPropertyValueByName<T>(Object, String, out T)
ReflectionUtils.GetPropertyValueByName<T>(Object, String)
ReflectionUtils.SetPropertyByName(Object, String, Object)
ReflectionUtils.GetStructPropertyByName<T>(Object, String)
ReflectionUtils.GetStringPropertyByName(Object, String)
ReflectionUtils.ZipByProperty<T>(Object, Object, Object, Func<T, T, T>)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾