Class NetworkChannel
Network events are sent via different channels, this allows to have better performance, ensuring that heavy stuff from one queue will still allow other objects to be updated. Read more here: https://github.com/StrangeLoopGames/Eco/tree/develop/Server/Eco.Shared/Networking#network-queues-for-client-updates
Inheritance
System.Object
NetworkChannel
Namespace: Eco.Shared.Networking
Assembly: Eco.Shared.dll
Syntax
public sealed class NetworkChannel : Enum
Fields
ChunkChannel
Declaration
public const NetworkChannel ChunkChannel
Field Value
Type | Description |
---|---|
NetworkChannel |
ExtraChannel
Declaration
public const NetworkChannel ExtraChannel
Field Value
Type | Description |
---|---|
NetworkChannel |
GeneralChannel
Declaration
public const NetworkChannel GeneralChannel
Field Value
Type | Description |
---|---|
NetworkChannel |
UnreliableChannel
Declaration
public const NetworkChannel UnreliableChannel
Field Value
Type | Description |
---|---|
NetworkChannel |
value__
Declaration
public int value__
Field Value
Type | Description |
---|---|
System.Int32 |