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Class GameSpeed

Inheritance
System.Object
GameSpeed
Namespace: Eco.Shared.Services
Assembly: Eco.Shared.dll
Syntax
[Localized(true, false, "", false)]
public sealed class GameSpeed : Enum

Fields

Fast

Declaration
[LocDescription("10 Days until meteor hits. Rapid progress.")]
public const GameSpeed Fast
Field Value
Type Description
GameSpeed

Normal

Declaration
[LocDescription("30 Days until meteor hits. Normal progression rate.")]
public const GameSpeed Normal
Field Value
Type Description
GameSpeed

Slow

Declaration
[LocDescription("60 Days until meteor hits. Longer time at each era.")]
public const GameSpeed Slow
Field Value
Type Description
GameSpeed

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

VeryFast

Declaration
[LocDescription("5 Days until meteor hits. Turbo mode.")]
public const GameSpeed VeryFast
Field Value
Type Description
GameSpeed

VerySlow

Declaration
[LocDescription("120 Days until meteor hits. Very leisurely pace.")]
public const GameSpeed VerySlow
Field Value
Type Description
GameSpeed

Extension Methods

CommandLine.FeedFromCommandLine(Object)
CommandLine.ToCommandLineArgs(Object, Func<Object, Boolean>)
ListUtil.DepthFirstTraversal<T>(T, Func<T, IEnumerable<T>>)
EnumerableExtensions.SingleItemAsEnumerable<T>(T)
EventUtils.RaiseEvent<TEventArgs>(Object, String, TEventArgs)
PredicateUtils.MatchesAll<TEnumerable, T>(T, TEnumerable)
PredicateUtils.MatchesAll<T>(T, Func<T, Boolean>[])
PredicateUtils.MatchesAny<TEnumerable, T>(T, TEnumerable)
ReflectionUtils.PropertyValue<T>(Object, PropertyInfo)
ReflectionUtils.TryGetPropertyValueByName<T>(Object, String, out T)
ReflectionUtils.GetPropertyValueByName<T>(Object, String)
ReflectionUtils.SetPropertyByName(Object, String, Object)
ReflectionUtils.GetStructPropertyByName<T>(Object, String)
ReflectionUtils.GetStringPropertyByName(Object, String)
ReflectionUtils.ZipByProperty<T>(Object, Object, Object, Func<T, T, T>)
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