Class PackedPathNode
Stores the types of transitions to all 8 neighbors
Inheritance
System.Object
PackedPathNode
Assembly: Eco.Simulation.dll
Syntax
public sealed class PackedPathNode : ValueType
Constructors
PackedPathNode(WorldPosition3i)
Create a packed node, querying the world around it to determine the movabilities in each direction.
Declaration
public PackedPathNode(WorldPosition3i pos)
Parameters
PackedPathNode(UInt32)
Declaration
public PackedPathNode(uint value)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
value |
|
Properties
BlockType
Declaration
public PackedPathNode.PathBlockType BlockType { get; }
Property Value
East
Declaration
public PackedPathNode.Movability East { get; }
Property Value
North
Declaration
public PackedPathNode.Movability North { get; }
Property Value
NorthEast
Declaration
public PackedPathNode.Movability NorthEast { get; }
Property Value
NorthWest
Declaration
public PackedPathNode.Movability NorthWest { get; }
Property Value
South
Declaration
public PackedPathNode.Movability South { get; }
Property Value
SouthEast
Declaration
public PackedPathNode.Movability SouthEast { get; }
Property Value
SouthWest
Declaration
public PackedPathNode.Movability SouthWest { get; }
Property Value
West
Declaration
public PackedPathNode.Movability West { get; }
Property Value
Methods
DirMovability(HorzDir)
Declaration
public PackedPathNode.Movability DirMovability(HorzDir dir)
Parameters
Returns
FillMovableDirections(WorldPosition3i, Span<WorldPosition3i>)
Declaration
public int FillMovableDirections(WorldPosition3i centerPos, Span<WorldPosition3i> values)
Parameters
Returns
| Type |
Description |
| System.Int32 |
|
FillMovableDirections(WorldPosition3i, Span<WorldPosition3i>, Boolean[])
Declaration
public int FillMovableDirections(WorldPosition3i centerPos, Span<WorldPosition3i> values, bool[] acceptableTransitions)
Parameters
Returns
| Type |
Description |
| System.Int32 |
|
FillMovableDirectionsAndPos(WorldPosition3i, Span<(WorldPosition3i, PackedPathNode.Movability, HorzDir)>, Boolean[])
Declaration
public int FillMovableDirectionsAndPos(WorldPosition3i centerPos, Span<(WorldPosition3i, PackedPathNode.Movability, HorzDir)> values, bool[] acceptableTransitions = null)
Parameters
Returns
| Type |
Description |
| System.Int32 |
|
Flatness()
Returns number of transitions that aren't walk. 0 means totally flat, 8 means least possible flat.
Declaration
Returns
| Type |
Description |
| System.Int32 |
|
GetNeighbors(WorldPosition3i)
Returns all valid neighbors for this node at the given position.
Declaration
public IEnumerable<WorldPosition3i> GetNeighbors(WorldPosition3i pos)
Parameters
Returns
GetPosForDir(WorldPosition3i, HorzDir)
Traverse in the given direction, if possible and return the position and movability.
Declaration
public (WorldPosition3i, PackedPathNode.Movability) GetPosForDir(WorldPosition3i pos, HorzDir dir)
Parameters
Returns
IsFlat()
Declaration
Returns
| Type |
Description |
| System.Boolean |
|
SetDirMovability(HorzDir, PackedPathNode.Movability)
Declaration
public void SetDirMovability(HorzDir dir, PackedPathNode.Movability value)
Parameters
ToString()
Declaration
public override string ToString()
Returns
| Type |
Description |
| System.String |
|
Operators
Implicit(PackedPathNode to UInt32)
Declaration
public static implicit operator uint (PackedPathNode wrapper)
Parameters
Returns
| Type |
Description |
| System.UInt32 |
|
Implicit(UInt32 to PackedPathNode)
Declaration
public static implicit operator PackedPathNode(uint value)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
value |
|
Returns