Class Blueprint
Contains persistent data for BlueprintItem. Inherited by World Object's BlueprintComponent when FoundationStoneObject created from item.
Inheritance
System.Object
Blueprint
Namespace: Eco.Gameplay.Blueprints
Assembly: Eco.Gameplay.dll
Syntax
public class Blueprint : Object, IController, IViewController, IHasUniversalID, INotifyPropertyChanged
Constructors
Blueprint()
Declaration
public Blueprint()
Properties
ControllerID
Declaration
public ref int ControllerID { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Layout
Declaration
public BlockLayout Layout { get; set; }
Property Value
Type | Description |
---|---|
BlockLayout |
Name
Declaration
public string Name { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Events
PropertyChanged
Declaration
public event PropertyChangedEventHandler PropertyChanged
Event Type
Type | Description |
---|---|
System.ComponentModel.PropertyChangedEventHandler |
Implements
System.ComponentModel.INotifyPropertyChanged