Class FoundationStoneObject
Foundation stone representing blueprint in the world.
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Blueprints
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
[RequireComponent]
public class FoundationStoneObject : WorldObject, INetObjectPriority, INetObject, INetObjectPosition, IPositionAndBounds, IUsable, IStorage, ISerializable, IRPCAuthChecks, ILinkable, IHasPosition, INotifyPropertyChanged, IDeedOwned, IController, IViewController, IHasUniversalID, IPlayerUseTracking, INamed, IHasSerializableID, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IInteractionTargetPriority, IPermanentDestroyHandler
Constructors
FoundationStoneObject()
Declaration
public FoundationStoneObject()
Implements
System.ComponentModel.INotifyPropertyChanged