Show / Hide Table of Contents

Class AllProperty

Inheritance
System.Object
PropertySet
CitizenProperty
AllProperty
Implements
IController
IViewController
IHasUniversalID
IValidity
System.ComponentModel.INotifyPropertyChanged
Inherited Members
CitizenProperty.CurrentlyOwnedByCitizen
CitizenProperty.IgnorePropertyWithMulitpleOwners
CitizenProperty.PropertyChanged
PropertySet.ControllerID
Namespace: Eco.Gameplay.Civics.GameValues.PropertyValues
Assembly: Eco.Gameplay.dll
Syntax
public class AllProperty : CitizenProperty, IController, IViewController, IHasUniversalID, IValidity, INotifyPropertyChanged

Constructors

AllProperty()

Declaration
public AllProperty()

Properties

Describe

Declaration
public override string Describe { get; }
Property Value
Type Description
System.String
Overrides
PropertySet.Describe

Methods

LandDesc(IContextObject)

Declaration
public override string LandDesc(IContextObject context)
Parameters
Type Name Description
IContextObject context
Returns
Type Description
System.String
Overrides
PropertySet.LandDesc(IContextObject)

Value(IContextObject)

Declaration
public override Eval<IEnumerable<Deed>> Value(IContextObject context)
Parameters
Type Name Description
IContextObject context
Returns
Type Description
Eval<System.Collections.Generic.IEnumerable<Deed>>
Overrides
PropertySet.Value(IContextObject)

Implements

IController
IViewController
IHasUniversalID
IValidity
System.ComponentModel.INotifyPropertyChanged

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾