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Class ChopTree

Inheritance
System.Object
GameAction
AggregatableAction
InteractAction
ToolInteractAction
ChopTree
Implements
IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
ISyncedAction
IToolGameAction
ICalorieConsumingAction
IBuffable
ITreeSpeciesGameAction
IController
IViewController
IHasUniversalID
IConditionalStatistics
Inherited Members
ToolInteractAction.CaloriesToConsume
ToolInteractAction.ToolUsed
ToolInteractAction.Position
InteractAction.Citizen
InteractAction.ActionLocation
InteractAction.AccessNeeded
InteractAction.SettlementScopes
InteractAction.SyncObject
AggregatableAction.AggregateFrom(IAggregatableStat)
AggregatableAction.Count
GameAction.StatKey
GameAction.AuthIgnored
GameAction._id
GameAction.Time
GameAction.MarkedUpName
GameAction.StatType
GameAction.ControllerID
Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
[ChangeParentConfigLoc]
public class ChopTree : ToolInteractAction, IContextObject, IAggregatableStat, ICountStat, IActionStat, IStat, IUserGameAction, IPositionGameAction, IAuthGameAction, ISyncedAction, IToolGameAction, ICalorieConsumingAction, IBuffable, ITreeSpeciesGameAction, IController, IViewController, IHasUniversalID, IConditionalStatistics

Constructors

ChopTree()

Declaration
public ChopTree()

Properties

BranchesTargeted

Declaration
public bool BranchesTargeted { get; set; }
Property Value
Type Description
System.Boolean

ChopperUserID

Declaration
public int ChopperUserID { get; set; }
Property Value
Type Description
System.Int32

Felled

Declaration
public bool Felled { get; set; }
Property Value
Type Description
System.Boolean

GrowthPercent

Declaration
public float GrowthPercent { get; set; }
Property Value
Type Description
System.Single

OnGround

Declaration
public bool OnGround { get; set; }
Property Value
Type Description
System.Boolean

Species

Declaration
public Type Species { get; set; }
Property Value
Type Description
System.Type

Methods

ShouldRecord()

Declaration
public bool ShouldRecord()
Returns
Type Description
System.Boolean

Implements

IContextObject
IAggregatableStat
ICountStat
IActionStat
IStat
IUserGameAction
IPositionGameAction
IAuthGameAction
ISyncedAction
IToolGameAction
ICalorieConsumingAction
IBuffable
ITreeSpeciesGameAction
IController
IViewController
IHasUniversalID
IConditionalStatistics

Extension Methods

GameActionExtensions.AffectedDeeds(GameAction)
GameActionExtensions.Fill(GameAction, MultiblockActionContext, WrappedWorldPosition3i, Item)
GameActionExtensions.Fill(GameAction, User, Item, WrappedWorldPosition3i, Nullable<AccessType>, Item)
GameActionManager.TryPerform(GameAction, User)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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