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Class PackFlags

A set of flags that can be set on a game action pack to change how its processed.

Inheritance
System.Object
PackFlags
Namespace: Eco.Gameplay.GameActions
Assembly: Eco.Gameplay.dll
Syntax
public sealed class PackFlags : Enum

Fields

DryRun

If set, the performance will skip the post effects.

Declaration
public const PackFlags DryRun
Field Value
Type Description
PackFlags

Force

If set, anything preventing the action is ignored.

Declaration
public const PackFlags Force
Field Value
Type Description
PackFlags

value__

Declaration
public int value__
Field Value
Type Description
System.Int32

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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Copyright (c) Strange Loop Games 2021
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