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Interface ITickOnDemand

Interface for components (and other objects) which may want to have call to TickOnDemand() when closest Eco.Gameplay.Objects.WorldObjectManager.TickAll happens. It it was added within Tick() then it will be processed same tick. They may be registered with AddToTick(ITickOnDemand).

Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public interface ITickOnDemand

Properties

NextTickTime

Declaration
double NextTickTime { get; }
Property Value
Type Description
System.Double

Methods

TickOnDemand()

Ticks only when explicitly requested (see ITickOnDemand docs). Returns false if it should be queued again.

Declaration
bool TickOnDemand()
Returns
Type Description
System.Boolean

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
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