Interface ITickOnDemand
Interface for components (and other objects) which may want to have call to TickOnDemand() when closest Eco.Gameplay.Objects.WorldObjectManager.TickAll happens. It it was added within Tick() then it will be processed same tick. They may be registered with AddToTick(ITickOnDemand).
Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public interface ITickOnDemand
Methods
TickOnDemand()
Ticks only when explicitly requested (see ITickOnDemand docs).
Declaration
void TickOnDemand()