Show / Hide Table of Contents

Interface ITickOnDemand

Interface for components (and other objects) which may want to have call to TickOnDemand() when closest Eco.Gameplay.Objects.WorldObjectManager.TickAll happens. It it was added within Tick() then it will be processed same tick. They may be registered with AddToTick(ITickOnDemand).

Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public interface ITickOnDemand

Methods

TickOnDemand()

Ticks only when explicitly requested (see ITickOnDemand docs).

Declaration
void TickOnDemand()

Extension Methods

TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
☀
☾
In This Article
Back to top
Copyright (c) Strange Loop Games 2021
☀
☾