Class PhysicsWorldObject
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Objects
Assembly: Eco.Gameplay.dll
Syntax
public abstract class PhysicsWorldObject : WorldObject, INetObjectPriority, INetObject, INetObjectPosition, IPositionAndBounds, IUsable, IStorage, ISerializable, IRPCAuthChecks, ILinkable, IHasPosition, INotifyPropertyChanged, IDeedOwned, IController, IViewController, IHasUniversalID, IPlayerUseTracking, INamed, IHasSerializableID, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IInteractionTargetPriority, IPermanentDestroyHandler, INetObjectDebugDescriber
Constructors
PhysicsWorldObject()
Declaration
protected PhysicsWorldObject()
Methods
CreateEntity()
Declaration
protected override void CreateEntity()
Overrides
SetPhysicsController(INetObjectViewer, Func<Boolean>)
Declaration
public void SetPhysicsController(INetObjectViewer owner, Func<bool> canTeleportCheck = null)
Parameters
Type | Name | Description |
---|---|---|
INetObjectViewer | owner | |
System.Func<System.Boolean> | canTeleportCheck |
Implements
System.ComponentModel.INotifyPropertyChanged