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Class PipeEmitterObject

Inheritance
System.Object
WorldObject
PipeEmitterObject
Implements
INetObjectPriority
INetObject
INetObjectPosition
IPositionAndBounds
IUsable
IStorage
ISerializable
IRPCAuthChecks
ILinkableParameterized<LinkConfig>
ILinkable
IHasPosition
System.ComponentModel.INotifyPropertyChanged
IDeedOwned
IController
IViewController
IHasUniversalID
IPlayerUseTracking
INamed
IHasSerializableID
IThreadSafeSubscriptions
ISubscriptions<ThreadSafeSubscriptions>
ISubscriptions
IInteractionTargetPriority
IPermanentDestroyHandler
Inherited Members
WorldObject.netEntity
WorldObject.CreationItem
WorldObject.enabled
WorldObject.operating
WorldObject.IsHUDElement
WorldObject.AttachedTo
WorldObject.GetIcon(Type)
WorldObject.SetDirty()
WorldObject.RoomUpdated()
WorldObject.OnAdd(User, WrappedWorldPosition3, Quaternion, Boolean, WorldObject)
WorldObject.OnUsingPlayersChange()
WorldObject.PostAdd()
WorldObject.CreateEntity()
WorldObject.Tick()
WorldObject.SetAdminForceEnabled(Boolean)
WorldObject.UpdateEnabledAndOperating()
WorldObject.LateTick()
WorldObject.ToggleAnimatedState(Player, String)
WorldObject.GetAnimatedState<T>(String)
WorldObject.SetAnimatedState(String, Single)
WorldObject.SetAnimatedState(String, Boolean)
WorldObject.SetAnimatedState(String, String)
WorldObject.TriggerAnimatedEvent(String)
WorldObject.SetName(Player, String)
WorldObject.SetName(String)
WorldObject.MoveWorldObjectTo(Vector3i, Quaternion)
WorldObject.PlaceWorldObjectBlocks(WorldObject)
WorldObject.CloseUIForAll(Boolean)
WorldObject.Destroy()
WorldObject.OnDestroy()
WorldObject.OnCreatePreInitialize()
WorldObject.OnCreatePostInitialize()
WorldObject.DoInitializationSteps()
WorldObject.Initialize()
WorldObject.PostInitialize()
WorldObject.ComponentsInitialized()
WorldObject.FinishInitialize()
WorldObject.OnClick(Player)
WorldObject.GetDeed()
WorldObject.OnAuthChanged()
WorldObject.OnAuthSet(Deed)
WorldObject.ToString()
WorldObject.UILink<T>(Boolean)
WorldObject.UILink(Int32, Type, Boolean)
WorldObject.UILink(Type, Boolean)
WorldObject.OnLinkClicked(TooltipOrigin, TooltipClickContext, User)
WorldObject.UILinkContent()
WorldObject.UILinkContent(LinkConfig)
WorldObject.SendInitialState(BSONObject, INetObjectViewer)
WorldObject.SendUpdate(BSONObject, INetObjectViewer)
WorldObject.ReceiveUpdate(BSONObject)
WorldObject.ReceiveInitialState(BSONObject)
WorldObject.IsRelevant(INetObjectViewer)
WorldObject.IsNotRelevant(INetObjectViewer)
WorldObject.IsUpdated(INetObjectViewer)
WorldObject.AddOccupancy<T>(List<BlockOccupancy>)
WorldObject.AddOccupancy(Type, List<BlockOccupancy>)
WorldObject.AddOccupancyList(Type, BlockOccupancy[])
WorldObject.AddOccupancyRule<T>(Func<WorldObject, OccupancyInfo>)
WorldObject.GetOccupancyType(BlockOccupancyType)
WorldObject.GetOccupancy(Type)
WorldObject.GetOccupancyInfo(Type)
WorldObject.GetOccupancyRangeOrDefault(Type)
WorldObject.GetOccupancyRangeWorldPos()
WorldObject.GetBounding(Type)
WorldObject.GetOccupiedPropertyPositions(Type, Vector3, Quaternion)
WorldObject.Use(Player, InteractionTarget, InteractionTriggerInfo, String)
WorldObject.SendUIComponents(Player)
WorldObject.OpenUI(Player)
WorldObject.ReleaseUIComponents()
WorldObject.InteractOnComponent(Player, Type, String, InteractionTriggerInfo, InteractionTarget)
WorldObject.SyncPositionAndRotation()
WorldObject.IsAuthorized(User, AccessType)
WorldObject.GetOrCreateComponent<T>(String)
WorldObject.HasComponent<T>()
WorldObject.HasComponent(Type, String)
WorldObject.GetComponent<T>(String)
WorldObject.GetComponent(Type, String)
WorldObject.GetComponents<T>()
WorldObject.GetComponent(String)
WorldObject.TryGetComponent<T>(T)
WorldObject.SetComponentsParent()
WorldObject.InitializeComponents()
WorldObject.TickComponents()
WorldObject.LateTickComponents()
WorldObject.DestroyComponents()
WorldObject.SendInitialStateComponents(BSONObject, INetObjectViewer)
WorldObject.SendUpdateComponents(BSONObject, INetObjectViewer)
WorldObject.ReceiveUpdateComponents(BSONObject)
WorldObject.OnPermanentDestroy()
WorldObject.StorageHandle
WorldObject.DisplayDescription
WorldObject.UpdateChannel
WorldObject.TableTexture
WorldObject.TargetPriority
WorldObject.HasTier
WorldObject.Tier
WorldObject.FriendlyName
WorldObject.Description
WorldObject.Name
WorldObject.MarkedUpName
WorldObject.Creator
WorldObject.ObjectID
WorldObject.WorldObjectCreationTime
WorldObject.GivenName
WorldObject.OnAnyNameChanged
WorldObject.OnPositionChange
WorldObject.OnOperatingChange
WorldObject.OnEnableChange
WorldObject.OnMovedEvent
WorldObject.NameOfCreator
WorldObject.Enabled
WorldObject.Operating
WorldObject.OwnersMarkedUpName
WorldObject.Owners
WorldObject.AnimatedStates
WorldObject.CreatingItem
WorldObject.Using
WorldObject.Initialized
WorldObject.IsDestroyed
WorldObject.AllowResidentAccessIfCreator
WorldObject.CachedSettlementAtPos
WorldObject.UsingPlayers
WorldObject.PlacesBlocks
WorldObject.Room
WorldObject.Outside
WorldObject.CloseWhenDistant
WorldObject.AdminForceEnabled
WorldObject.LastSyncedPosition
WorldObject.Position
WorldObject.Position3i
WorldObject.Bounds
WorldObject.PlotPos
WorldObject.Rotation
WorldObject.ID
WorldObject.Active
WorldObject.Priority
WorldObject.Occupancy
WorldObject.OccupancyInfo
WorldObject.WorldOccupancy
WorldObject.WorldRange
WorldObject.InteractDistance
WorldObject.NetObjectCreationRealtime
WorldObject.ControllerID
WorldObject.Subscriptions
WorldObject.Auth
WorldObject.Components
WorldObject.PropertyChanged
WorldObject.SyncPositionEvent
Namespace: Eco.Gameplay.Pipes
Assembly: Eco.Gameplay.dll
Syntax
public class PipeEmitterObject : WorldObject, INetObjectPriority, INetObject, INetObjectPosition, IPositionAndBounds, IUsable, IStorage, ISerializable, IRPCAuthChecks, ILinkableParameterized<LinkConfig>, ILinkable, IHasPosition, INotifyPropertyChanged, IDeedOwned, IController, IViewController, IHasUniversalID, IPlayerUseTracking, INamed, IHasSerializableID, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IInteractionTargetPriority, IPermanentDestroyHandler

Constructors

PipeEmitterObject()

Declaration
public PipeEmitterObject()

Fields

Ray

Declaration
public Ray Ray
Field Value
Type Description
Ray

Properties

DisplayName

Declaration
public override LocString DisplayName { get; }
Property Value
Type Description
LocString
Overrides
WorldObject.DisplayName

Transient

Declaration
public override bool Transient { get; }
Property Value
Type Description
System.Boolean
Overrides
WorldObject.Transient

Methods

Cleanup()

Declaration
public void Cleanup()

CleanupEmitters()

Declaration
public static void CleanupEmitters()

Emit(Item, Int32)

Declaration
public void Emit(Item emitItem, int avgFlow)
Parameters
Type Name Description
Item emitItem
System.Int32 avgFlow

EmitParticles(Ray, Item, Int32, Double)

Declaration
public static void EmitParticles(Ray ray, Item emissionItem, int avgFlow, double burstDuration = 0)
Parameters
Type Name Description
Ray ray
Item emissionItem
System.Int32 avgFlow
System.Double burstDuration

RemoveEmitters(Ray)

Declaration
public static void RemoveEmitters(Ray ray)
Parameters
Type Name Description
Ray ray

Implements

INetObjectPriority
INetObject
INetObjectPosition
IPositionAndBounds
IUsable
IStorage
ISerializable
IRPCAuthChecks
ILinkableParameterized<T>
ILinkable
IHasPosition
System.ComponentModel.INotifyPropertyChanged
IDeedOwned
IController
IViewController
IHasUniversalID
IPlayerUseTracking
INamed
IHasSerializableID
IThreadSafeSubscriptions
ISubscriptions<TSubscriptionsList>
ISubscriptions
IInteractionTargetPriority
IPermanentDestroyHandler

Extension Methods

WorldObjectDebugUtil.ThrowIfNotRunning(WorldObject)
SurfaceExtensions.AllAttachedRecursiveAndSelf(WorldObject)
PointOfInterestManager.AddAsPOI(WorldObject, String)
PointOfInterestManager.RemoveAsPOI(WorldObject, String)
TagUtils.TagNames(Object, Boolean)
TagUtils.TagDisplayNames(Object, Boolean)
WorldObjectUtil.SimTickDelta(WorldObject)
WorldObjectUtil.CheckForPickUpAsync(WorldObject, Player, Boolean)
WorldObjectUtil.SelfAndComponentsWithInterface<T>(WorldObject)
WorldObjectUtil.DestroyAndReturnInventories(WorldObject, LocString)
WorldObjectUtil.ReturnAllInventoriesToCreator(WorldObject, LocString)
WorldObjectUtil.ForceReturnPropertyObject(WorldObject)
WorldObjectUtil.TryPickUpNow(WorldObject, Player, Inventory, Single, Boolean)
WorldObjectUtil.TryPickUp(WorldObject, GameActionPack, Player, Inventory, Single, Boolean, AccessType)
WorldObjectUtil.TryPickupComponents(WorldObject, WorldObjectUtil.PickupType, Inventory, User, GameActionPack, AccessType, Boolean)
OccupancyUtils.LocalToWorld(WorldObject, Ray)
OccupancyUtils.LocalToWorld(WorldObject, Vector3i)
OccupancyUtils.GroundBelow(WorldObject)
SettlementUtils.GetSettlementsAtPos(WorldObject)
ClientSetViewExtensions.SetClassOfProperty(Object, Player, String, String, Int32)
TypeTooltipExtensions.UILinkGeneric(Object)
ILinkableTooltipLibrary.WorldObjectLinkClicked(WorldObject, TooltipOrigin)
WorldObjectsTooltipLibrary.OwnerTooltip(WorldObject)
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