Class LogicGateObject
Implements
System.ComponentModel.INotifyPropertyChanged
Inherited Members
Namespace: Eco.Gameplay.Wires
Assembly: Eco.Gameplay.dll
Syntax
[RequireComponent]
[RequireComponent]
public class LogicGateObject : WorldObject, INetObjectPriority, INetObject, INetObjectPosition, IPositionAndBounds, IUsable, IStorage, ISerializable, IRPCAuthChecks, ILinkable, IHasPosition, INotifyPropertyChanged, IDeedOwned, IController, IViewController, IHasUniversalID, IPlayerUseTracking, INamed, IHasSerializableID, IThreadSafeSubscriptions, ISubscriptions<ThreadSafeSubscriptions>, ISubscriptions, IInteractionTargetPriority, IPermanentDestroyHandler
Constructors
LogicGateObject()
Declaration
public LogicGateObject()
Properties
DisplayName
Declaration
public override LocString DisplayName { get; }
Property Value
Type | Description |
---|---|
LocString |
Overrides
Implements
System.ComponentModel.INotifyPropertyChanged